- 可选依赖项
- https://umod.org/plugins/economics
https://codefling.com/plugins/botrespawn
https://umod.org/plugins/no-escape
https://umod.org/plugins/clans
https://umod.org/plugins/friends
1.2.18
- 修复:自定义项目名称分配错误,导致堆叠冲突
- 已修复:错误报告了某些玩家的活跃直升机编号
- 修复:如果直升机在空中被摧毁而没有死亡螺旋,奖励不会被处理
- 新增:配置选项,用于惩罚使用受控自动炮塔造成大部分伤害的玩家奖励
- 添加了:Heli的配置选项,以玩家控制的自动炮塔为目标,并带有可选的冷却选项
- 新增:玩家控制炮塔损坏添加到损坏报告中
- 更新:代码效率改进
关于Heli Signals
直升机信号允许获得许可的玩家使用自定义补给信号将攻击直升机召唤到他们的位置,在那里它将与玩家交战并巡逻,让玩家可以与它战斗以赢得宝贵的直升机箱。
该插件带有 8 个默认的直升机配置文件,简单、中等、困难和精英,每个配置文件都有一个重复的配置文件,用于在每层一次调用多个直升机。此外,还有 2 个波浪直升机剖面,它们将一个接一个地调用不同直升机的波浪。每个默认配置文件都有自己的自定义电源信号皮肤(如下)。服务器所有者可以通过在配置中复制和粘贴现有配置文件并进行编辑来在配置中添加任意数量的配置文件。这可能需要服务器所有者为清单项目创建自己的自定义皮肤。
如果您要设置多直升机信号,请在配置中相应地设置全局和玩家限制。
还有一个选项可以在崩溃站点生成 BotReSpawn 配置文件,只需在配置中设置 BRS 配置文件名称即可。
关于商店的注意事项:
配置中的配置文件名称应与商店为玩家提供的自定义供应信号名称相匹配。“直升机名称”是独立的,可以独立于“信号”项目进行设置。
插件默认供应信号皮肤 ID,用于将物品添加到各种商店、战利品插件、套件等:
用商城上架这 招直升机售卖 先点出来信号弹 在复制下面的皮肤ID 号就可以售卖了
如图
直升机信号(简单):2920175997
直升机信号(中):2920176079
直升机信号(困难):2920176050
直升机信号(精英):2920176024
直升机信号(专家):3099117081
直升机信号(噩梦) : 3099117372
多直升机(简单) : 3083234542
多直升机(中) : 3083234833
多直升机(困难) : 3083234755
多直升机(精英) : 3083234647
多直升机(专家) : 3099124338
多直升机(噩梦):3099124426
直升机波信号:3099117224
直升机波信号(正常):3104667036
直升机波信号(硬):3104666951
权限:
- helisignals.admin(使用 give 命令)
- helisignals.buy(使用 /hsbuy 命令)
- helisignals.bypasscooldown
- helisignals.easy(英语:helisignals.easy)
- helisignals.medium(直升机信号中型)
- helisignals.hard
- helisignals.elite
- helisignals.easy_multi
- helisignals.medium_multi
- helisignals.hard_multi
- helisignals.elite_multi
- helisignals.wave_normal
- helisignals.wave_hard
命令(在游戏中使用/的前缀):
- hsgive <个人资料简称> <Steam64ID> <Amount>
- hsbuy清单(列出全部和购买成本)
- hsbuy <个人资料简称>
- hsreport(获取所有活动直升机的详细信息)
- hsretire (退役玩家或球队使用命令调用的所有直升机,不予退款。
- HSCclearcd (清除所有冷却时间)
- hsclearcd <SteamID|名称>(为玩家清除冷却时间)
(可在配置中自定义的“购买和停用”命令)
请注意“供应信号名称”和“直升机显示名称”的正确用法。如果您愿意,这些值可以不同:
对于其他开发人员:
以下钩子可用于在您的插件中检查自定义补给信号或巡逻直升机,以避免与您的插件发生冲突: 对象 IsHeliSignalObject(ulong skinID)
如果项目是 Bradley Drop 项目/实体,这将返回 true,如果不是,则返回 null。
直接调用它而不引用插件:
if (Interface.CallHook("IsHeliSignalObject", skinID) != null)
return true; // IsHeliSignalObject
或者引用我的插件并像这样调用:
[PluginReference]
Plugin HeliSignals;
if (BradleyDrops.CallHook("IsHeliSignalObject", skinID) != null)
return true; // IsHeliSignalObject
配置文件
-
{
-
“一般选项”: {
-
“使用好友”:false,
-
“使用氏族”:false,
-
“使用 Teams”:false、
-
“允许动态PVP创建PVP区域”:false,
-
“聊天前缀”: “<color=orange>[Heli Signals]</color>”,
-
“使用聊天前缀”:true,
-
“自定义聊天图标(默认 = 0)”:0,
-
“电源信号保险丝长度(Rust Default = 3.5)”: 3.5,
-
“供应信号烟雾持续时间(锈蚀默认值 = 210)”:210.0,
-
“禁用香草巡逻直升机”:false,
-
“使用此插件控制堆叠/组合直升机信号项”:true,
-
“显示玩家自己的活动直升机详细信息的命令(管理员权限允许查看所有活动直升机)”: “hsreport”
-
},
-
“宣布选项”: {
-
“当玩家在聊天中呼叫巡逻直升机时宣布”:true,
-
“在聊天中宣布直升机杀戮”:真,
-
“在聊天中宣布直升机何时退役”:true,
-
“在聊天中宣布损坏报告”:true,
-
“直升机退役时还要提供损坏报告”:真,
-
“在聊天中宣布服务器/香草巡逻直升机杀戮”:假,
-
“在聊天中宣布服务器/香草巡逻直升机损坏报告”:false,
-
“Announce Server/Vanilla Patrol Helicopter Display Name”: “Patrol Helicopter”,
-
“宣布服务器/香草巡逻直升机所有者姓名”:“美国空军(服务器)”,
-
“损坏报告中显示的最大玩家数量”:5,
-
“公告也转到全局聊天(false = 仅限玩家/团队)”:true
-
},
-
“不和谐选项”: {
-
“Discord WebHook URL”: “https://support.discordapp.com/hc/en-us/articles/228383668-Intro-to-Webhooks”,
-
“呼叫直升机时向 Discord 宣布”:false,
-
“当直升机被杀时向 Discord 宣布”:假的,
-
“当直升机退役时向 Discord 宣布”:假
-
},
-
“奖励选项”: {
-
“奖励插件(ServerRewards |经济学)“: ”ServerRewards“,
-
“显示的货币单位,例如:RP |$“: ”RP“,
-
“启用奖励”:false,
-
“在超过伤害阈值的玩家之间分享奖励”:false,
-
“启用 XP 奖励”:false,
-
“在伤害阈值以上的玩家之间分享经验值”:false,
-
“启用废品奖励”:false,
-
“在超过伤害阈值的玩家之间分享废料”:false,
-
“启用自定义奖励币种”:false,
-
“在伤害阈值以上的玩家之间分享自定义奖励”:false,
-
“自定义奖励货币物品”: {
-
“ShortName”: “item.shortname”,
-
“SkinID”:0,
-
“显示名称”: “显示名称”
-
},
-
“许可奖励乘数”: {
-
“helisignals.examplevip1”:1.25,
-
“helisignals.examplevip2”: 1.5,
-
“helisignals.examplevip3”:1.75
-
}
-
},
-
“购买选项”: {
-
“玩家购买命令(聊天或 F1 控制台)”: “hsbuy”,
-
“购买货币(ServerRewards|经济学|自定义)“: ”ServerRewards“,
-
“显示的货币单位,例如:RP |$ (不用于自定义货币)“: ”RP“,
-
“自定义货币”: [
-
{
-
“ShortName”: “废料”,
-
“SkinID”:0,
-
“显示名称”: “报废”
-
}
-
]
-
},
-
“巡逻直升机选项”: {
-
“玩家放弃并退役命令(退役所有玩家Helis,不予退款)”: “hsretire”,
-
“Team Can Retire Helis Using the Command (Requires Use Friends/Clans/Teams option)”: false,
-
“全球直升机限制(0 = 无限制)”: 2,
-
“玩家直升机限制(0 = 无限制)”:1,
-
“如果直升机移动得太远,则强制直升机返回玩家”:false,
-
“即使攻击其他玩家,也强制直升机返回”:假,
-
“强制直升机返回原来的被叫位置而不是玩家”:false,
-
“强制返回前直升机与玩家的最大距离”:500.0,
-
“直升机可以被任何玩家伤害(0 = 禁用)”:0.0,
-
“地图比例尺距离生成直升机(默认:1.25 = 1.25 x 地图大小距离)”:1.25,
-
“直升机到达呼叫位置时的高度”:20.0,
-
“如果攻击玩家的建筑被阻挡,而’阻挡对其他玩家基地的伤害’为真,则退役”:false,
-
“停用警告阈值(停用前允许的警告数量)”:25,
-
“在呼叫玩家/团队被杀时退役 Heli”:false,
-
“使用 NoEscape”:false,
-
“玩家通话之间的冷却时间(秒)(0 = 无冷却时间)”: 3600.0,
-
“玩家冷却时间分别应用于每个等级”:true,
-
“冷却时间适用于军团/团队/好友(需要使用好友/使用军团/使用团队)”:真,
-
“允许玩家使用远程自动炮塔伤害直升机”:真,
-
“允许玩家在纪念碑上召唤赫利斯”:假的,
-
“VIP/自定义冷却时间”: {
-
“helisignals.examplevip1”:3000.0,
-
“helisignals.examplevip2”:2400.0,
-
“helisignals.examplevip3”:1800.0
-
},
-
“受保护的预制件列表(此处列出的预制件永远不会受到损坏)”: [
-
“资产/预制件/可部署/大型木材存储/box.wooden.large.prefab”,
-
“assets/prefabs/deployable/planters/planter.large.deployed.prefab”
-
],
-
“Heli Wave 选项”: {
-
“螺旋波信号(正常)”: {
-
“SkinID”:3085653702,
-
“配置文件短名称(用于权限和给出命令)”: “wave_normal”,
-
“通过 buy 命令启用使用自定义货币进行购买”: false,
-
“购买成本(使用 buy 命令)”: 10000,
-
“Heli Wave 剖面列表(Helis 按从上到下的顺序调用)”: []
-
},
-
“直升机波信号(硬)”: {
-
“SkinID”:3085653702,
-
“配置文件短名称(用于权限和给出命令)”: “wave_hard”,
-
“通过 buy 命令启用使用自定义货币进行购买”: false,
-
“购买成本(使用 buy 命令)”: 20000,
-
“Heli Wave 剖面列表(Helis 按从上到下的顺序调用)”: []
-
}
-
},
-
“配置文件”: {
-
“Heli Signal (Easy)”: {
-
“呼叫玩家的直升机数量”:1,
-
“直升机显示名称”: “直升机信号(简易)”,
-
“自定义电源信号的皮肤 ID”:2920175997,
-
“配置文件短名称(用于权限和给出命令)”: “简单”,
-
“通过 buy 命令启用使用自定义货币进行购买”: true,
-
“购买成本(使用 buy 命令)”: 500,
-
“启动运行状况”:10000.0,
-
“主旋翼健康”:900.0,
-
“尾桨健康”:500.0,
-
“直升机到达位置前的初始速度”:42.0,
-
“直升机最大速度(默认 = 42)”:42.0,
-
“轨道时与目标的距离(默认 = 75)”:75.0,
-
“直升机到达位置时的最大轨道持续时间(默认 = 30)”:30.0,
-
“直升机最大转速 SCALE(默认 = 1.0)”:1.0,
-
“生成的板条箱数量”:4,
-
“要生成的锁定可破解箱的数量”:0,
-
“锁定板条箱的黑客时间(秒)”:900.0,
-
“锁定箱子消失时间(秒)”:7200.0,
-
“子弹伤害(默认 = 20)”:20.0,
-
“子弹速度(默认 = 250)”:250,
-
“火炮射速(默认 = 0.125)”:0.125,
-
“枪连发长度(默认 = 3)”:3.0,
-
“突发间隔时间(默认 = 3)”:3.0,
-
“新目标检测范围(默认 = 150)”:150.0,
-
“最大定位范围(默认 = 300)”:300.0,
-
“武器精度百分比(1至100)”:40.0,
-
“发射火箭的最大数量(默认 = 12)”:12,
-
“火箭之间的时间(默认 = 0.2)”:0.2,
-
“火箭伤害等级(默认 = 1.0)”:1.0,
-
“凝固汽油弹几率(默认 = 0.75)”:0.75,
-
“消失计时器”:1200.0,
-
“只有所有者可以损坏(如果启用,则为团队)”:false,
-
“允许直升机瞄准其他玩家”:true,
-
“阻止对呼叫玩家基地的伤害”:false,
-
“阻挡对其他玩家基地的伤害”:false,
-
“格挡对其他玩家的伤害”:false,
-
“Block damage ALWAYS to entities in the protected prefab list”: false,
-
“禁用 Heli gibs”:false,
-
“Gibs too hot to mine time (Seconds)”: 600.0,
-
“gibs 的健康状况(更多的生命值 = 更多的资源)”: 500.0,
-
“将挖矿 gibs 锁定给所有者”:false,
-
“以秒为单位(0 = 从不)”:300.0,
-
“禁用板条箱上的火灾”:false,
-
“板条箱着火持续时间(秒)”:300.0,
-
“将抢劫箱锁给主人”:false,
-
“以秒为单位(0 = 从不)”:300.0,
-
“销毁时发放的奖励积分(如果启用)”:1000.0,
-
“销毁时发出的XP(如果启用)”:1000.0,
-
“销毁时发放的废品数量(如果启用)”:1000,
-
“销毁时发放的自定义奖励金额(如果启用)”:1000,
-
“伤害阈值(玩家需要贡献的最小伤害才能获得奖励)”:100.0,
-
“BotReSpawn配置文件在崩溃现场生成(留空不使用)”: “”,
-
“战利品选项”: {
-
“使用自定义战利品表覆盖板条箱战利品”:false,
-
“箱子中的最小战利品数量 (0 – 12)”: 2,
-
“箱子中的最大战利品数量(0 – 12)”:6,
-
“允许复制战利品”:false,
-
“每个板条箱中的最大 BP 数量”:2,
-
“自定义战利品表”: [
-
{
-
“短名称”: “example.shortname1”,
-
“几率 (0 – 100)”: 50.0,
-
“最小量”:1,
-
“最大金额”:2,
-
“SkinID”:1234567890,
-
“显示名称”: “示例显示名称 1”,
-
“蓝图几率而不是物品,0 = 禁用。(0 – 100)“:0.0
-
},
-
{
-
“短名称”: “例子.shortname2”,
-
“几率 (0 – 100)”: 50.0,
-
“最小量”:1,
-
“最大金额”:2,
-
“SkinID”:1234567890,
-
“显示名称”: “示例显示名称 2”,
-
“蓝图几率而不是物品,0 = 禁用。(0 – 100)“:0.0
-
}
-
]
-
},
-
“额外战利品选项”: {
-
“使用额外的战利品表(注意:箱子战利品+额外物品的总和不能超过12个)”:false,
-
“添加到板条箱的额外物品的最小数量”:1,
-
“添加到板条箱的额外物品的最大数量”:3,
-
“允许重复额外项目”:false,
-
“每个板条箱中的最大 BP 数量”:2,
-
“额外战利品表”: [
-
{
-
“短名称”: “example.shortname1”,
-
“几率 (0 – 100)”: 50.0,
-
“最小量”:1,
-
“最大金额”:2,
-
“SkinID”:1234567890,
-
“显示名称”: “示例显示名称 1”,
-
“蓝图几率而不是物品,0 = 禁用。(0 – 100)“:0.0
-
},
-
{
-
“短名称”: “例子.shortname2”,
-
“几率 (0 – 100)”: 50.0,
-
“最小量”:1,
-
“最大金额”:2,
-
“SkinID”:1234567890,
-
“显示名称”: “示例显示名称 2”,
-
“蓝图几率而不是物品,0 = 禁用。(0 – 100)“:0.0
-
}
-
]
-
},
-
“锁定的板条箱战利品选项”: {
-
“使用锁定的板条箱战利品表(注意:总物品不能超过 36 件)”:false,
-
“要添加到锁定板条箱的最小数量”:1,
-
“添加到锁定箱子的最大物品数量”:3,
-
“允许复制锁定的板条箱项目”:false,
-
“板条箱中最大 BP 数”:2,
-
“上锁的板条箱战利品表”: [
-
{
-
“短名称”: “example.shortname1”,
-
“几率 (0 – 100)”: 50.0,
-
“最小量”:1,
-
“最大金额”:2,
-
“SkinID”:1234567890,
-
“显示名称”: “示例显示名称 1”,
-
“蓝图几率而不是物品,0 = 禁用。(0 – 100)“:0.0
-
},
-
{
-
“短名称”: “例子.shortname2”,
-
“几率 (0 – 100)”: 50.0,
-
“最小量”:1,
-
“最大金额”:2,
-
“SkinID”:1234567890,
-
“显示名称”: “示例显示名称 2”,
-
“蓝图几率而不是物品,0 = 禁用。(0 – 100)“:0.0
-
}
-
]
-
}
-
},
-
“直升机信号(中)”: {
-
“呼叫玩家的直升机数量”:1,
-
“直升机显示名称”: “直升机信号(中)”,
-
“自定义电源信号的皮肤 ID”:2920176079,
-
“配置文件短名称(用于权限和给出命令)”: “medium”,
-
“通过 buy 命令启用使用自定义货币进行购买”: true,
-
“购买成本(使用 buy 命令)”: 1000,
-
“启动运行状况”:20000.0,
-
“主旋翼健康”:1800.0,
-
“尾桨健康”:1000.0,
-
“直升机到达位置前的初始速度”:42.0,
-
“直升机最大速度(默认 = 42)”:42.0,
-
“轨道时与目标的距离(默认 = 75)”:75.0,
-
“直升机到达位置时的最大轨道持续时间(默认 = 30)”:30.0,
-
“直升机最大转速 SCALE(默认 = 1.0)”:1.0,
-
“生成的板条箱数量”:6,
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“要生成的锁定可破解箱的数量”:0,
-
“锁定板条箱的黑客时间(秒)”:900.0,
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“锁定箱子消失时间(秒)”:7200.0,
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“子弹伤害(默认 = 20)”:30.0,
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“子弹速度(默认 = 250)”:300,
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“火炮射速(默认 = 0.125)”:0.125,
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“枪连发长度(默认 = 3)”:3.0,
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“突发间隔时间(默认 = 3)”:3.0,
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“新目标检测范围(默认 = 150)”:150.0,
-
“最大定位范围(默认 = 300)”:320.0,
-
“武器精度百分比(1 至 100)”:60.0,
-
“发射火箭的最大数量(默认 = 12)”:12,
-
“火箭之间的时间(默认 = 0.2)”:0.2,
-
“火箭伤害等级(默认 = 1.0)”:1.0,
-
“凝固汽油弹几率(默认 = 0.75)”:0.75,
-
“消失计时器”:1800.0,
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“只有所有者可以损坏(如果启用,则为团队)”:false,
-
“允许直升机瞄准其他玩家”:true,
-
“阻止对呼叫玩家基地的伤害”:false,
-
“阻挡对其他玩家基地的伤害”:false,
-
“格挡对其他玩家的伤害”:false,
-
“Block damage ALWAYS to entities in the protected prefab list”: false,
-
“禁用 Heli gibs”:false,
-
“Gibs too hot to mine time (Seconds)”: 600.0,
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“gibs 的健康(更多生命值 = 更多资源)”:1000.0,
-
“将挖矿 gibs 锁定给所有者”:false,
-
“以秒为单位(0 = 从不)”:300.0,
-
“禁用板条箱上的火灾”:false,
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“板条箱着火持续时间(秒)”:300.0,
-
“将抢劫箱锁给主人”:false,
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“以秒为单位(0 = 从不)”:300.0,
-
“销毁时发放的奖励积分(如果启用)”:2000.0,
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“销毁时发出的XP(如果启用)”:2000.0,
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“销毁时发放的废品数量(如果启用)”:2000,
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“销毁时发放的自定义奖励金额(如果启用)”:2000,
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“伤害阈值(玩家需要贡献的最小伤害才能获得奖励)”:200.0,
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“BotReSpawn配置文件在崩溃现场生成(留空不使用)”: “”,
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“战利品选项”: {
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“使用自定义战利品表覆盖板条箱战利品”:false,
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“箱子中的最小战利品数量 (0 – 12)”: 4,
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“箱子中的最大战利品数量(0 – 12)”:8,
-
“允许复制战利品”:false,
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“每个板条箱中的最大 BP 数量”:2,
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“自定义战利品表”: [
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{
-
“短名称”: “example.shortname1”,
-
“几率 (0 – 100)”: 50.0,
-
“最小量”:1,
-
“最大金额”:2,
-
“SkinID”:1234567890,
-
“显示名称”: “示例显示名称 1”,
-
“蓝图几率而不是物品,0 = 禁用。(0 – 100)“:0.0
-
},
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{
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“短名称”: “例子.shortname2”,
-
“几率 (0 – 100)”: 50.0,
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“最小量”:1,
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“最大金额”:2,
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“SkinID”:1234567890,
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“显示名称”: “示例显示名称 2”,
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“蓝图几率而不是物品,0 = 禁用。(0 – 100)“:0.0
-
}
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]
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},
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“额外战利品选项”: {
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“使用额外的战利品表(注意:箱子战利品+额外物品的总和不能超过12个)”:false,
-
“添加到板条箱的额外物品的最小数量”:1,
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“添加到板条箱的额外物品的最大数量”:3,
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“允许重复额外项目”:false,
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“每个板条箱中的最大 BP 数量”:2,
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“额外战利品表”: [
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{
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“短名称”: “example.shortname1”,
-
“几率 (0 – 100)”: 50.0,
-
“最小量”:1,
-
“最大金额”:2,
-
“SkinID”:1234567890,
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“显示名称”: “示例显示名称 1”,
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“蓝图几率而不是物品,0 = 禁用。(0 – 100)“:0.0
-
},
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{
-
“短名称”: “例子.shortname2”,
-
“几率 (0 – 100)”: 50.0,
-
“最小量”:1,
-
“最大金额”:2,
-
“SkinID”:1234567890,
-
“显示名称”: “示例显示名称 2”,
-
“蓝图几率而不是物品,0 = 禁用。(0 – 100)“:0.0
-
}
-
]
-
},
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“锁定的板条箱战利品选项”: {
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“使用锁定的板条箱战利品表(注意:总物品不能超过 36 件)”:false,
-
“要添加到锁定板条箱的最小数量”:1,
-
“添加到锁定箱子的最大物品数量”:3,
-
“允许复制锁定的板条箱项目”:false,
-
“板条箱中最大 BP 数”:2,
-
“上锁的板条箱战利品表”: [
-
{
-
“短名称”: “example.shortname1”,
-
“几率 (0 – 100)”: 50.0,
-
“最小量”:1,
-
“最大金额”:2,
-
“SkinID”:1234567890,
-
“显示名称”: “示例显示名称 1”,
-
“蓝图几率而不是物品,0 = 禁用。(0 – 100)“:0.0
-
},
-
{
-
“短名称”: “例子.shortname2”,
-
“几率 (0 – 100)”: 50.0,
-
“最小量”:1,
-
“最大金额”:2,
-
“SkinID”:1234567890,
-
“显示名称”: “示例显示名称 2”,
-
“蓝图几率而不是物品,0 = 禁用。(0 – 100)“:0.0
-
}
-
]
-
}
-
},
-
“直升机信号(硬)”: {
-
“呼叫玩家的直升机数量”:1,
-
“直升机显示名称”: “直升机信号(硬)”,
-
“自定义电源信号的皮肤 ID”:2920176050,
-
“配置文件短名称(用于权限和给出命令)”: “硬”,
-
“通过 buy 命令启用使用自定义货币进行购买”: true,
-
“购买成本(使用 buy 命令)”:2000,
-
“启动运行状况”:30000.0,
-
“主旋翼健康”:2700.0,
-
“尾桨健康”:1500.0,
-
“直升机到达位置前的初始速度”:42.0,
-
“直升机最大速度(默认 = 42)”:42.0,
-
“轨道时与目标的距离(默认 = 75)”:75.0,
-
“直升机到达位置时的最大轨道持续时间(默认 = 30)”:30.0,
-
“直升机最大转速 SCALE(默认 = 1.0)”:1.0,
-
“生成的板条箱数量”:8,
-
“要生成的锁定可破解箱的数量”:0,
-
“锁定板条箱的黑客时间(秒)”:900.0,
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“锁定箱子消失时间(秒)”:7200.0,
-
“子弹伤害(默认 = 20)”:40.0,
-
“子弹速度(默认 = 250)”:350,
-
“火炮射速(默认 = 0.125)”:0.125,
-
“枪连发长度(默认 = 3)”:3.0,
-
“Time between bursts (Default = 3)”: 3.0,
-
“New target detection range (Default = 150)”: 150.0,
-
“Max targeting range (Default = 300)”: 340.0,
-
“Weapon accuracy % (1 to 100)”: 80.0,
-
“Max number of rockets to fire (Default = 12)”: 12,
-
“Time between rockets (Default = 0.2)”: 0.2,
-
“Rocket damage scale (Default = 1.0)”: 1.0,
-
“Napalm chance (Default = 0.75)”: 0.75,
-
“Despawn timer”: 2400.0,
-
“Only owner can damage (and team if enabled)”: false,
-
“Allow Helicopter to target other players”: true,
-
“Block damage to calling players bases”: false,
-
“Block damage to other players bases”: false,
-
“Block damage to other players”: false,
-
“Block damage ALWAYS to entities in the protected prefab list”: false,
-
“Disable Heli gibs”: false,
-
“Gibs too hot to mine time (Seconds)”: 600.0,
-
“Health of gibs (more health = more resources)”: 500.0,
-
“Lock mining gibs to owner”: false,
-
“Unlock mining gibs to others after time in seconds (0 = Never)”: 300.0,
-
“Disable fire on crates”: false,
-
“Crate fire duration (seconds)”: 300.0,
-
“Lock looting crates to owner”: false,
-
“Unlock looting crates to others after time in seconds (0 = Never)”: 300.0,
-
“销毁时发放的奖励积分(如果启用)”:4000.0,
-
“销毁时发出的XP(如果启用)”:4000.0,
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“销毁时发放的废品数量(如果启用)”:4000,
-
“销毁时发放的自定义奖励金额(如果启用)”:4000,
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“伤害阈值(玩家需要贡献的最小伤害才能获得奖励)”:400.0,
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“BotReSpawn配置文件在崩溃现场生成(留空不使用)”: “”,
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“战利品选项”: {
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“使用自定义战利品表覆盖板条箱战利品”:false,
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“箱子中的最小战利品数量 (0 – 12)”: 6,
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“箱子中的最大战利品数量 (0 – 12)”: 10,
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“允许复制战利品”:false,
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“每个板条箱中的最大 BP 数量”:2,
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“自定义战利品表”: [
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“短名称”: “example.shortname1”,
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“几率 (0 – 100)”: 50.0,
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“最小量”:1,
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“最大金额”:2,
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“SkinID”:1234567890,
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“显示名称”: “示例显示名称 1”,
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“蓝图几率而不是物品,0 = 禁用。(0 – 100)“:0.0
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{
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“短名称”: “例子.shortname2”,
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“最大金额”:2,
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“SkinID”:1234567890,
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“蓝图几率而不是物品,0 = 禁用。(0 – 100)“:0.0
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“额外战利品选项”: {
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“添加到板条箱的额外物品的最小数量”:1,
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“添加到板条箱的额外物品的最大数量”:3,
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“每个板条箱中的最大 BP 数量”:2,
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“短名称”: “example.shortname1”,
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“蓝图几率而不是物品,0 = 禁用。(0 – 100)“:0.0
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{
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“短名称”: “例子.shortname2”,
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“最小量”:1,
-
“最大金额”:2,
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“显示名称”: “示例显示名称 2”,
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“蓝图几率而不是物品,0 = 禁用。(0 – 100)“:0.0
-
}
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},
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“锁定的板条箱战利品选项”: {
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“使用锁定的板条箱战利品表(注意:总物品不能超过 36 件)”:false,
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“要添加到锁定板条箱的最小数量”:1,
-
“添加到锁定箱子的最大物品数量”:3,
-
“允许复制锁定的板条箱项目”:false,
-
“板条箱中最大 BP 数”:2,
-
“上锁的板条箱战利品表”: [
-
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-
“短名称”: “example.shortname1”,
-
“几率 (0 – 100)”: 50.0,
-
“最小量”:1,
-
“最大金额”:2,
-
“SkinID”:1234567890,
-
“显示名称”: “示例显示名称 1”,
-
“蓝图几率而不是物品,0 = 禁用。(0 – 100)“:0.0
-
},
-
{
-
“短名称”: “例子.shortname2”,
-
“几率 (0 – 100)”: 50.0,
-
“最小量”:1,
-
“最大金额”:2,
-
“SkinID”:1234567890,
-
“显示名称”: “示例显示名称 2”,
-
“蓝图几率而不是物品,0 = 禁用。(0 – 100)“:0.0
-
}
-
]
-
}
-
},
-
“直升机信号(精英)”: {
-
“呼叫玩家的直升机数量”:1,
-
“直升机显示名称”:“Heli Signal (Elite)”,
-
“自定义电源信号的皮肤 ID”:2920176024,
-
“配置文件短名称(用于权限和给出命令)”: “精英”,
-
“通过 buy 命令启用使用自定义货币进行购买”: true,
-
“购买成本(使用 buy 命令)”: 4000,
-
“启动运行状况”:40000.0,
-
“主旋翼健康”:3600.0,
-
“尾桨健康”:2000.0,
-
“直升机到达位置前的初始速度”:42.0,
-
“直升机最大速度(默认 = 42)”:42.0,
-
“轨道时与目标的距离(默认 = 75)”:75.0,
-
“直升机到达位置时的最大轨道持续时间(默认 = 30)”:30.0,
-
“直升机最大转速 SCALE(默认 = 1.0)”:1.0,
-
“生成的板条箱数量”:10,
-
“要生成的锁定可破解箱的数量”:0,
-
“锁定板条箱的黑客时间(秒)”:900.0,
-
“锁定箱子消失时间(秒)”:7200.0,
-
“子弹伤害(默认 = 20)”:50.0,
-
“子弹速度(默认 = 250)”:400,
-
“火炮射速(默认 = 0.125)”:0.125,
-
“枪连发长度(默认 = 3)”:3.0,
-
“突发间隔时间(默认 = 3)”:3.0,
-
“新目标检测范围(默认 = 150)”:150.0,
-
“最大定位范围(默认 = 300)”:360.0,
-
“武器精度百分比(1至100)”:40.0,
-
“发射火箭的最大数量(默认 = 12)”:12,
-
“火箭之间的时间(默认 = 0.2)”:0.2,
-
“火箭伤害等级(默认 = 1.0)”:1.0,
-
“凝固汽油弹几率(默认 = 0.75)”:0.75,
-
“消失计时器”:3600.0,
-
“只有所有者可以损坏(如果启用,则为团队)”:false,
-
“允许直升机瞄准其他玩家”:true,
-
“阻止对呼叫玩家基地的伤害”:false,
-
“阻挡对其他玩家基地的伤害”:false,
-
“格挡对其他玩家的伤害”:false,
-
“Block damage ALWAYS to entities in the protected prefab list”: false,
-
“禁用 Heli gibs”:false,
-
“Gibs too hot to mine time (Seconds)”: 600.0,
-
“gibs 的健康状况(更多的生命值 = 更多的资源)”: 500.0,
-
“将挖矿 gibs 锁定给所有者”:false,
-
“以秒为单位(0 = 从不)”:300.0,
-
“禁用板条箱上的火灾”:false,
-
“板条箱着火持续时间(秒)”:300.0,
-
“将抢劫箱锁给主人”:false,
-
“以秒为单位(0 = 从不)”:300.0,
-
“销毁时发放的奖励积分(如果启用)”:8000.0,
-
“销毁时发出的XP(如果启用)”:8000.0,
-
“销毁时发放的废品数量(如果启用)”:8000,
-
“销毁时发放的自定义奖励金额(如果启用)”:8000,
-
“伤害阈值(玩家需要贡献的最小伤害才能获得奖励)”:600.0,
-
“BotReSpawn配置文件在崩溃现场生成(留空不使用)”: “”,
-
“战利品选项”: {
-
“使用自定义战利品表覆盖板条箱战利品”:false,
-
“箱子中的最小战利品数量 (0 – 12)”: 8,
-
“箱子中的最大战利品数量 (0 – 12)”: 12,
-
“允许复制战利品”:false,
-
“每个板条箱中的最大 BP 数量”:2,
-
“自定义战利品表”: [
-
{
-
“短名称”: “example.shortname1”,
-
“几率 (0 – 100)”: 50.0,
-
“最小量”:1,
-
“最大金额”:2,
-
“SkinID”:1234567890,
-
“显示名称”: “示例显示名称 1”,
-
“蓝图几率而不是物品,0 = 禁用。(0 – 100)“:0.0
-
},
-
{
-
“短名称”: “例子.shortname2”,
-
“几率 (0 – 100)”: 50.0,
-
“最小量”:1,
-
“最大金额”:2,
-
“SkinID”:1234567890,
-
“显示名称”: “示例显示名称 2”,
-
“蓝图几率而不是物品,0 = 禁用。(0 – 100)“:0.0
-
}
-
]
-
},
-
“额外战利品选项”: {
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“使用额外的战利品表(注意:箱子战利品+额外物品的总和不能超过12个)”:false,
-
“添加到板条箱的额外物品的最小数量”:1,
-
“添加到板条箱的额外物品的最大数量”:3,
-
“允许重复额外项目”:false,
-
“每个板条箱中的最大 BP 数量”:2,
-
“额外战利品表”: [
-
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-
“短名称”: “example.shortname1”,
-
“几率 (0 – 100)”: 50.0,
-
“最小量”:1,
-
“最大金额”:2,
-
“SkinID”:1234567890,
-
“显示名称”: “示例显示名称 1”,
-
“蓝图几率而不是物品,0 = 禁用。(0 – 100)“:0.0
-
},
-
{
-
“短名称”: “例子.shortname2”,
-
“几率 (0 – 100)”: 50.0,
-
“最小量”:1,
-
“最大金额”:2,
-
“SkinID”:1234567890,
-
“显示名称”: “示例显示名称 2”,
-
“蓝图几率而不是物品,0 = 禁用。(0 – 100)“:0.0
-
}
-
]
-
},
-
“锁定的板条箱战利品选项”: {
-
“使用锁定的板条箱战利品表(注意:总物品不能超过 36 件)”:false,
-
“要添加到锁定板条箱的最小数量”:1,
-
“添加到锁定箱子的最大物品数量”:3,
-
“允许复制锁定的板条箱项目”:false,
-
“板条箱中最大 BP 数”:2,
-
“上锁的板条箱战利品表”: [
-
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-
“短名称”: “example.shortname1”,
-
“几率 (0 – 100)”: 50.0,
-
“最小量”:1,
-
“最大金额”:2,
-
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“显示名称”: “示例显示名称 1”,
-
“蓝图几率而不是物品,0 = 禁用。(0 – 100)“:0.0
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},
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{
-
“短名称”: “例子.shortname2”,
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“几率 (0 – 100)”: 50.0,
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“最小量”:1,
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“最大金额”:2,
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“SkinID”:1234567890,
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“显示名称”: “示例显示名称 2”,
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“蓝图几率而不是物品,0 = 禁用。(0 – 100)“:0.0
-
}
-
]
-
}
-
},
-
“多直升机(简单)”: {
-
“呼叫玩家的直升机数量”:2,
-
“直升机显示名称”: “Multi Heli (Easy)”,
-
“自定义电源信号的皮肤 ID”:3083234542,
-
“配置文件短名称(用于权限和给出命令)”: “easy_multi”,
-
“通过 buy 命令启用使用自定义货币进行购买”: true,
-
“购买成本(使用 buy 命令)”: 750,
-
“启动运行状况”:10000.0,
-
“主旋翼健康”:900.0,
-
“尾桨健康”:500.0,
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“直升机到达位置前的初始速度”:42.0,
-
“直升机最大速度(默认 = 42)”:42.0,
-
“轨道时与目标的距离(默认 = 75)”:75.0,
-
“直升机到达位置时的最大轨道持续时间(默认 = 30)”:30.0,
-
“直升机最大转速 SCALE(默认 = 1.0)”:1.0,
-
“生成的板条箱数量”:4,
-
“要生成的锁定可破解箱的数量”:0,
-
“锁定板条箱的黑客时间(秒)”:900.0,
-
“锁定箱子消失时间(秒)”:7200.0,
-
“子弹伤害(默认 = 20)”:20.0,
-
“子弹速度(默认 = 250)”:250,
-
“火炮射速(默认 = 0.125)”:0.125,
-
“枪连发长度(默认 = 3)”:3.0,
-
“突发间隔时间(默认 = 3)”:3.0,
-
“新目标检测范围(默认 = 150)”:150.0,
-
“最大定位范围(默认 = 300)”:300.0,
-
“武器精度百分比(1至100)”:40.0,
-
“发射火箭的最大数量(默认 = 12)”:12,
-
“火箭之间的时间(默认 = 0.2)”:0.2,
-
“火箭伤害等级(默认 = 1.0)”:1.0,
-
“凝固汽油弹几率(默认 = 0.75)”:0.75,
-
“消失计时器”:1200.0,
-
“只有所有者可以损坏(如果启用,则为团队)”:false,
-
“允许直升机瞄准其他玩家”:true,
-
“阻止对呼叫玩家基地的伤害”:false,
-
“阻挡对其他玩家基地的伤害”:false,
-
“格挡对其他玩家的伤害”:false,
-
“Block damage ALWAYS to entities in the protected prefab list”: false,
-
“禁用 Heli gibs”:false,
-
“Gibs too hot to mine time (Seconds)”: 600.0,
-
“gibs 的健康状况(更多的生命值 = 更多的资源)”: 500.0,
-
“将挖矿 gibs 锁定给所有者”:false,
-
“以秒为单位(0 = 从不)”:300.0,
-
“禁用板条箱上的火灾”:false,
-
“板条箱着火持续时间(秒)”:300.0,
-
“将抢劫箱锁给主人”:false,
-
“以秒为单位(0 = 从不)”:300.0,
-
“销毁时发放的奖励积分(如果启用)”:1000.0,
-
“销毁时发出的XP(如果启用)”:1000.0,
-
“销毁时发放的废品数量(如果启用)”:1000,
-
“销毁时发放的自定义奖励金额(如果启用)”:1000,
-
“伤害阈值(玩家需要贡献的最小伤害才能获得奖励)”:100.0,
-
“BotReSpawn配置文件在崩溃现场生成(留空不使用)”: “”,
-
“战利品选项”: {
-
“使用自定义战利品表覆盖板条箱战利品”:false,
-
“箱子中的最小战利品数量 (0 – 12)”: 2,
-
“箱子中的最大战利品数量(0 – 12)”:6,
-
“允许复制战利品”:false,
-
“每个板条箱中的最大 BP 数量”:2,
-
“自定义战利品表”: [
-
{
-
“短名称”: “example.shortname1”,
-
“几率 (0 – 100)”: 50.0,
-
“最小量”:1,
-
“最大金额”:2,
-
“SkinID”:1234567890,
-
“显示名称”: “示例显示名称 1”,
-
“蓝图几率而不是物品,0 = 禁用。(0 – 100)“:0.0
-
},
-
{
-
“短名称”: “例子.shortname2”,
-
“几率 (0 – 100)”: 50.0,
-
“最小量”:1,
-
“最大金额”:2,
-
“SkinID”:1234567890,
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“显示名称”: “示例显示名称 2”,
-
“蓝图几率而不是物品,0 = 禁用。(0 – 100)“:0.0
-
}
-
]
-
},
-
“额外战利品选项”: {
-
“使用额外的战利品表(注意:箱子战利品+额外物品的总和不能超过12个)”:false,
-
“添加到板条箱的额外物品的最小数量”:1,
-
“添加到板条箱的额外物品的最大数量”:3,
-
“允许重复额外项目”:false,
-
“每个板条箱中的最大 BP 数量”:2,
-
“额外战利品表”: [
-
{
-
“短名称”: “example.shortname1”,
-
“几率 (0 – 100)”: 50.0,
-
“最小量”:1,
-
“最大金额”:2,
-
“SkinID”:1234567890,
-
“显示名称”: “示例显示名称 1”,
-
“蓝图几率而不是物品,0 = 禁用。(0 – 100)“:0.0
-
},
-
{
-
“短名称”: “例子.shortname2”,
-
“几率 (0 – 100)”: 50.0,
-
“最小量”:1,
-
“最大金额”:2,
-
“SkinID”:1234567890,
-
“显示名称”: “示例显示名称 2”,
-
“蓝图几率而不是物品,0 = 禁用。(0 – 100)“:0.0
-
}
-
]
-
},
-
“锁定的板条箱战利品选项”: {
-
“使用锁定的板条箱战利品表(注意:总物品不能超过 36 件)”:false,
-
“要添加到锁定板条箱的最小数量”:1,
-
“添加到锁定箱子的最大物品数量”:3,
-
“允许复制锁定的板条箱项目”:false,
-
“板条箱中最大 BP 数”:2,
-
“上锁的板条箱战利品表”: [
-
{
-
“短名称”: “example.shortname1”,
-
“几率 (0 – 100)”: 50.0,
-
“最小量”:1,
-
“最大金额”:2,
-
“SkinID”:1234567890,
-
“显示名称”: “示例显示名称 1”,
-
“蓝图几率而不是物品,0 = 禁用。(0 – 100)“:0.0
-
},
-
{
-
“短名称”: “例子.shortname2”,
-
“几率 (0 – 100)”: 50.0,
-
“最小量”:1,
-
“最大金额”:2,
-
“SkinID”:1234567890,
-
“显示名称”: “示例显示名称 2”,
-
“蓝图几率而不是物品,0 = 禁用。(0 – 100)“:0.0
-
}
-
]
-
}
-
},
-
“多直升机(中)”: {
-
“呼叫玩家的直升机数量”:2,
-
“直升机显示名称”: “Multi Heli (Medium)”,
-
“自定义电源信号的皮肤 ID”:3083234833,
-
“配置文件短名称(用于权限和给出命令)”: “medium_multi”,
-
“通过 buy 命令启用使用自定义货币进行购买”: true,
-
“购买成本(使用购买命令)”:1500,
-
“启动运行状况”:20000.0,
-
“主旋翼健康”:1800.0,
-
“尾桨健康”:1000.0,
-
“直升机到达位置前的初始速度”:42.0,
-
“直升机最大速度(默认 = 42)”:42.0,
-
“轨道时与目标的距离(默认 = 75)”:75.0,
-
“直升机到达位置时的最大轨道持续时间(默认 = 30)”:30.0,
-
“直升机最大转速 SCALE(默认 = 1.0)”:1.0,
-
“生成的板条箱数量”:6,
-
“要生成的锁定可破解箱的数量”:0,
-
“锁定板条箱的黑客时间(秒)”:900.0,
-
“锁定箱子消失时间(秒)”:7200.0,
-
“子弹伤害(默认 = 20)”:30.0,
-
“子弹速度(默认 = 250)”:300,
-
“火炮射速(默认 = 0.125)”:0.125,
-
“枪连发长度(默认 = 3)”:3.0,
-
“突发间隔时间(默认 = 3)”:3.0,
-
“新目标检测范围(默认 = 150)”:150.0,
-
“最大定位范围(默认 = 300)”:320.0,
-
“武器精度百分比(1 至 100)”:60.0,
-
“发射火箭的最大数量(默认 = 12)”:12,
-
“火箭之间的时间(默认 = 0.2)”:0.2,
-
“火箭伤害等级(默认 = 1.0)”:1.0,
-
“凝固汽油弹几率(默认 = 0.75)”:0.75,
-
“消失计时器”:1800.0,
-
“只有所有者可以损坏(如果启用,则为团队)”:false,
-
“允许直升机瞄准其他玩家”:true,
-
“阻止对呼叫玩家基地的伤害”:false,
-
“阻挡对其他玩家基地的伤害”:false,
-
“格挡对其他玩家的伤害”:false,
-
“Block damage ALWAYS to entities in the protected prefab list”: false,
-
“禁用 Heli gibs”:false,
-
“Gibs too hot to mine time (Seconds)”: 600.0,
-
“gibs 的健康(更多生命值 = 更多资源)”:1000.0,
-
“将挖矿 gibs 锁定给所有者”:false,
-
“以秒为单位(0 = 从不)”:300.0,
-
“禁用板条箱上的火灾”:false,
-
“板条箱着火持续时间(秒)”:300.0,
-
“将抢劫箱锁给主人”:false,
-
“以秒为单位(0 = 从不)”:300.0,
-
“销毁时发放的奖励积分(如果启用)”:2000.0,
-
“销毁时发出的XP(如果启用)”:2000.0,
-
“销毁时发放的废品数量(如果启用)”:2000,
-
“销毁时发放的自定义奖励金额(如果启用)”:2000,
-
“伤害阈值(玩家需要贡献的最小伤害才能获得奖励)”:200.0,
-
“BotReSpawn配置文件在崩溃现场生成(留空不使用)”: “”,
-
“战利品选项”: {
-
“使用自定义战利品表覆盖板条箱战利品”:false,
-
“箱子中的最小战利品数量 (0 – 12)”: 4,
-
“箱子中的最大战利品数量(0 – 12)”:8,
-
“允许复制战利品”:false,
-
“每个板条箱中的最大 BP 数量”:2,
-
“自定义战利品表”: [
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{
-
“短名称”: “example.shortname1”,
-
“几率 (0 – 100)”: 50.0,
-
“最小量”:1,
-
“最大金额”:2,
-
“SkinID”:1234567890,
-
“显示名称”: “示例显示名称 1”,
-
“蓝图几率而不是物品,0 = 禁用。(0 – 100)“:0.0
-
},
-
{
-
“短名称”: “例子.shortname2”,
-
“几率 (0 – 100)”: 50.0,
-
“最小量”:1,
-
“最大金额”:2,
-
“SkinID”:1234567890,
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“显示名称”: “示例显示名称 2”,
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“蓝图几率而不是物品,0 = 禁用。(0 – 100)“:0.0
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}
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]
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},
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“额外战利品选项”: {
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“使用额外的战利品表(注意:箱子战利品+额外物品的总和不能超过12个)”:false,
-
“添加到板条箱的额外物品的最小数量”:1,
-
“添加到板条箱的额外物品的最大数量”:3,
-
“允许重复额外项目”:false,
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“每个板条箱中的最大 BP 数量”:2,
-
“额外战利品表”: [
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-
“短名称”: “example.shortname1”,
-
“几率 (0 – 100)”: 50.0,
-
“最小量”:1,
-
“最大金额”:2,
-
“SkinID”:1234567890,
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“显示名称”: “示例显示名称 1”,
-
“蓝图几率而不是物品,0 = 禁用。(0 – 100)“:0.0
-
},
-
{
-
“短名称”: “例子.shortname2”,
-
“几率 (0 – 100)”: 50.0,
-
“最小量”:1,
-
“最大金额”:2,
-
“SkinID”:1234567890,
-
“显示名称”: “示例显示名称 2”,
-
“蓝图几率而不是物品,0 = 禁用。(0 – 100)“:0.0
-
}
-
]
-
},
-
“锁定的板条箱战利品选项”: {
-
“使用锁定的板条箱战利品表(注意:总物品不能超过 36 件)”:false,
-
“要添加到锁定板条箱的最小数量”:1,
-
“添加到锁定箱子的最大物品数量”:3,
-
“允许复制锁定的板条箱项目”:false,
-
“板条箱中最大 BP 数”:2,
-
“上锁的板条箱战利品表”: [
-
{
-
“短名称”: “example.shortname1”,
-
“几率 (0 – 100)”: 50.0,
-
“最小量”:1,
-
“最大金额”:2,
-
“SkinID”:1234567890,
-
“显示名称”: “示例显示名称 1”,
-
“蓝图几率而不是物品,0 = 禁用。(0 – 100)“:0.0
-
},
-
{
-
“短名称”: “例子.shortname2”,
-
“几率 (0 – 100)”: 50.0,
-
“最小量”:1,
-
“最大金额”:2,
-
“SkinID”:1234567890,
-
“显示名称”: “示例显示名称 2”,
-
“蓝图几率而不是物品,0 = 禁用。(0 – 100)“:0.0
-
}
-
]
-
}
-
},
-
“多直升机(硬)”: {
-
“呼叫玩家的直升机数量”:2,
-
“直升机显示名称”: “Multi Heli (Hard)”,
-
“自定义电源信号的皮肤 ID”:3083234755,
-
“配置文件短名称(用于权限和给出命令)”: “hard_multi”,
-
“通过 buy 命令启用使用自定义货币进行购买”: true,
-
“购买成本(使用购买命令)”:3000,
-
“启动运行状况”:30000.0,
-
“主旋翼健康”:2700.0,
-
“尾桨健康”:1500.0,
-
“直升机到达位置前的初始速度”:42.0,
-
“直升机最大速度(默认 = 42)”:42.0,
-
“轨道时与目标的距离(默认 = 75)”:75.0,
-
“直升机到达位置时的最大轨道持续时间(默认 = 30)”:30.0,
-
“直升机最大转速 SCALE(默认 = 1.0)”:1.0,
-
“生成的板条箱数量”:8,
-
“要生成的锁定可破解箱的数量”:0,
-
“锁定板条箱的黑客时间(秒)”:900.0,
-
“锁定箱子消失时间(秒)”:7200.0,
-
“子弹伤害(默认 = 20)”:40.0,
-
“子弹速度(默认 = 250)”:350,
-
“火炮射速(默认 = 0.125)”:0.125,
-
“枪连发长度(默认 = 3)”:3.0,
-
“突发间隔时间(默认 = 3)”:3.0,
-
“新目标检测范围(默认 = 150)”:150.0,
-
“最大定位范围(默认 = 300)”:340.0,
-
“武器精度百分比(1至100)”:80.0,
-
“发射火箭的最大数量(默认 = 12)”:12,
-
“火箭之间的时间(默认 = 0.2)”:0.2,
-
“火箭伤害等级(默认 = 1.0)”:1.0,
-
“凝固汽油弹几率(默认 = 0.75)”:0.75,
-
“消失计时器”:2400.0,
-
“只有所有者可以损坏(如果启用,则为团队)”:false,
-
“允许直升机瞄准其他玩家”:true,
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“阻止对呼叫玩家基地的伤害”:false,
-
“阻挡对其他玩家基地的伤害”:false,
-
“格挡对其他玩家的伤害”:false,
-
“Block damage ALWAYS to entities in the protected prefab list”: false,
-
“禁用 Heli gibs”:false,
-
“Gibs too hot to mine time (Seconds)”: 600.0,
-
“gibs 的健康状况(更多的生命值 = 更多的资源)”: 500.0,
-
“将挖矿 gibs 锁定给所有者”:false,
-
“以秒为单位(0 = 从不)”:300.0,
-
“禁用板条箱上的火灾”:false,
-
“板条箱着火持续时间(秒)”:300.0,
-
“将抢劫箱锁给主人”:false,
-
“以秒为单位(0 = 从不)”:300.0,
-
“销毁时发放的奖励积分(如果启用)”:4000.0,
-
“销毁时发出的XP(如果启用)”:4000.0,
-
“销毁时发放的废品数量(如果启用)”:4000,
-
“销毁时发放的自定义奖励金额(如果启用)”:4000,
-
“伤害阈值(玩家需要贡献的最小伤害才能获得奖励)”:400.0,
-
“BotReSpawn配置文件在崩溃现场生成(留空不使用)”: “”,
-
“战利品选项”: {
-
“使用自定义战利品表覆盖板条箱战利品”:false,
-
“箱子中的最小战利品数量 (0 – 12)”: 6,
-
“箱子中的最大战利品数量 (0 – 12)”: 10,
-
“允许复制战利品”:false,
-
“每个板条箱中的最大 BP 数量”:2,
-
“自定义战利品表”: [
-
{
-
“短名称”: “example.shortname1”,
-
“几率 (0 – 100)”: 50.0,
-
“最小量”:1,
-
“最大金额”:2,
-
“SkinID”:1234567890,
-
“显示名称”: “示例显示名称 1”,
-
“蓝图几率而不是物品,0 = 禁用。(0 – 100)“:0.0
-
},
-
{
-
“短名称”: “例子.shortname2”,
-
“几率 (0 – 100)”: 50.0,
-
“最小量”:1,
-
“最大金额”:2,
-
“SkinID”:1234567890,
-
“显示名称”: “示例显示名称 2”,
-
“蓝图几率而不是物品,0 = 禁用。(0 – 100)“:0.0
-
}
-
]
-
},
-
“额外战利品选项”: {
-
“使用额外的战利品表(注意:箱子战利品+额外物品的总和不能超过12个)”:false,
-
“添加到板条箱的额外物品的最小数量”:1,
-
“添加到板条箱的额外物品的最大数量”:3,
-
“允许重复额外项目”:false,
-
“每个板条箱中的最大 BP 数量”:2,
-
“额外战利品表”: [
-
{
-
“短名称”: “example.shortname1”,
-
“几率 (0 – 100)”: 50.0,
-
“最小量”:1,
-
“最大金额”:2,
-
“SkinID”:1234567890,
-
“显示名称”: “示例显示名称 1”,
-
“蓝图几率而不是物品,0 = 禁用。(0 – 100)“:0.0
-
},
-
{
-
“短名称”: “例子.shortname2”,
-
“几率 (0 – 100)”: 50.0,
-
“最小量”:1,
-
“最大金额”:2,
-
“SkinID”:1234567890,
-
“显示名称”: “示例显示名称 2”,
-
“蓝图几率而不是物品,0 = 禁用。(0 – 100)“:0.0
-
}
-
]
-
},
-
“锁定的板条箱战利品选项”: {
-
“使用锁定的板条箱战利品表(注意:总物品不能超过 36 件)”:false,
-
“要添加到锁定板条箱的最小数量”:1,
-
“添加到锁定箱子的最大物品数量”:3,
-
“允许复制锁定的板条箱项目”:false,
-
“板条箱中最大 BP 数”:2,
-
“上锁的板条箱战利品表”: [
-
{
-
“短名称”: “example.shortname1”,
-
“几率 (0 – 100)”: 50.0,
-
“最小量”:1,
-
“最大金额”:2,
-
“SkinID”:1234567890,
-
“显示名称”: “示例显示名称 1”,
-
“蓝图几率而不是物品,0 = 禁用。(0 – 100)“:0.0
-
},
-
{
-
“短名称”: “例子.shortname2”,
-
“几率 (0 – 100)”: 50.0,
-
“最小量”:1,
-
“最大金额”:2,
-
“SkinID”:1234567890,
-
“显示名称”: “示例显示名称 2”,
-
“蓝图几率而不是物品,0 = 禁用。(0 – 100)“:0.0
-
}
-
]
-
}
-
},
-
“多直升机(精英)”: {
-
“呼叫玩家的直升机数量”:2,
-
“直升机显示名称”: “Multi Heli (Elite)”,
-
“自定义电源信号的皮肤 ID”:3083234647,
-
“配置文件短名称(用于权限和给出命令)”: “elite_multi”,
-
“通过 buy 命令启用使用自定义货币进行购买”: true,
-
“购买成本(使用 buy 命令)”: 6000,
-
“启动运行状况”:40000.0,
-
“主旋翼健康”:3600.0,
-
“尾桨健康”:2000.0,
-
“直升机到达位置前的初始速度”:42.0,
-
“直升机最大速度(默认 = 42)”:42.0,
-
“轨道时与目标的距离(默认 = 75)”:75.0,
-
“直升机到达位置时的最大轨道持续时间(默认 = 30)”:30.0,
-
“直升机最大转速 SCALE(默认 = 1.0)”:1.0,
-
“生成的板条箱数量”:10,
-
“要生成的锁定可破解箱的数量”:0,
-
“锁定板条箱的黑客时间(秒)”:900.0,
-
“锁定箱子消失时间(秒)”:7200.0,
-
“子弹伤害(默认 = 20)”:50.0,
-
“子弹速度(默认 = 250)”:400,
-
“火炮射速(默认 = 0.125)”:0.125,
-
“枪连发长度(默认 = 3)”:3.0,
-
“突发间隔时间(默认 = 3)”:3.0,
-
“新目标检测范围(默认 = 150)”:150.0,
-
“最大定位范围(默认 = 300)”:360.0,
-
“武器精度百分比(1至100)”:40.0,
-
“发射火箭的最大数量(默认 = 12)”:12,
-
“火箭之间的时间(默认 = 0.2)”:0.2,
-
“火箭伤害等级(默认 = 1.0)”:1.0,
-
“凝固汽油弹几率(默认 = 0.75)”:0.75,
-
“消失计时器”:3600.0,
-
“只有所有者可以损坏(如果启用,则为团队)”:false,
-
“允许直升机瞄准其他玩家”:true,
-
“阻止对呼叫玩家基地的伤害”:false,
-
“阻挡对其他玩家基地的伤害”:false,
-
“格挡对其他玩家的伤害”:false,
-
“Block damage ALWAYS to entities in the protected prefab list”: false,
-
“禁用 Heli gibs”:false,
-
“Gibs too hot to mine time (Seconds)”: 600.0,
-
“gibs 的健康状况(更多的生命值 = 更多的资源)”: 500.0,
-
“将挖矿 gibs 锁定给所有者”:false,
-
“以秒为单位(0 = 从不)”:300.0,
-
“禁用板条箱上的火灾”:false,
-
“板条箱着火持续时间(秒)”:300.0,
-
“将抢劫箱锁给主人”:false,
-
“以秒为单位(0 = 从不)”:300.0,
-
“销毁时发放的奖励积分(如果启用)”:8000.0,
-
“销毁时发出的XP(如果启用)”:8000.0,
-
“销毁时发放的废品数量(如果启用)”:8000,
-
“销毁时发放的自定义奖励金额(如果启用)”:8000,
-
“伤害阈值(玩家需要贡献的最小伤害才能获得奖励)”:600.0,
-
“BotReSpawn配置文件在崩溃现场生成(留空不使用)”: “”,
-
“战利品选项”: {
-
“使用自定义战利品表覆盖板条箱战利品”:false,
-
“箱子中的最小战利品数量 (0 – 12)”: 8,
-
“箱子中的最大战利品数量 (0 – 12)”: 12,
-
“允许复制战利品”:false,
-
“每个板条箱中的最大 BP 数量”:2,
-
“自定义战利品表”: [
-
{
-
“短名称”: “example.shortname1”,
-
“几率 (0 – 100)”: 50.0,
-
“最小量”:1,
-
“最大金额”:2,
-
“SkinID”:1234567890,
-
“显示名称”: “示例显示名称 1”,
-
“蓝图几率而不是物品,0 = 禁用。(0 – 100)“:0.0
-
},
-
{
-
“短名称”: “例子.shortname2”,
-
“几率 (0 – 100)”: 50.0,
-
“最小量”:1,
-
“最大金额”:2,
-
“SkinID”:1234567890,
-
“显示名称”: “示例显示名称 2”,
-
“蓝图几率而不是物品,0 = 禁用。(0 – 100)“:0.0
-
}
-
]
-
},
-
“额外战利品选项”: {
-
“使用额外的战利品表(注意:箱子战利品+额外物品的总和不能超过12个)”:false,
-
“添加到板条箱的额外物品的最小数量”:1,
-
“添加到板条箱的额外物品的最大数量”:3,
-
“允许重复额外项目”:false,
-
“每个板条箱中的最大 BP 数量”:2,
-
“额外战利品表”: [
-
{
-
“短名称”: “example.shortname1”,
-
“几率 (0 – 100)”: 50.0,
-
“最小量”:1,
-
“最大金额”:2,
-
“SkinID”:1234567890,
-
“显示名称”: “示例显示名称 1”,
-
“蓝图几率而不是物品,0 = 禁用。(0 – 100)“:0.0
-
},
-
{
-
“短名称”: “例子.shortname2”,
-
“几率 (0 – 100)”: 50.0,
-
“最小量”:1,
-
“最大金额”:2,
-
“SkinID”:1234567890,
-
“显示名称”: “示例显示名称 2”,
-
“蓝图几率而不是物品,0 = 禁用。(0 – 100)“:0.0
-
}
-
]
-
},
-
“锁定的板条箱战利品选项”: {
-
“使用锁定的板条箱战利品表(注意:总物品不能超过 36 件)”:false,
-
“要添加到锁定板条箱的最小数量”:1,
-
“添加到锁定箱子的最大物品数量”:3,
-
“允许复制锁定的板条箱项目”:false,
-
“板条箱中最大 BP 数”:2,
-
“上锁的板条箱战利品表”: [
-
{
-
“短名称”: “example.shortname1”,
-
“几率 (0 – 100)”: 50.0,
-
“最小量”:1,
-
“最大金额”:2,
-
“SkinID”:1234567890,
-
“显示名称”: “示例显示名称 1”,
-
“蓝图几率而不是物品,0 = 禁用。(0 – 100)“:0.0
-
},
-
{
-
“短名称”: “例子.shortname2”,
-
“几率 (0 – 100)”: 50.0,
-
“最小量”:1,
-
“最大金额”:2,
-
“SkinID”:1234567890,
-
“显示名称”: “示例显示名称 2”,
-
“蓝图几率而不是物品,0 = 禁用。(0 – 100)“:0.0
-
}
-
]
-
}
-
}
-
}
-
},
-
“版本”: {
-
“专业”:1,
-
“次要”:2,
-
“补丁”:1
-
}
{
“General Options”: {
“Use Friends”: false,
“Use Clans”: false,
“Use Teams”: false,
“Allow Dynamic PVP to Create PVP Zones”: false,
“Chat Prefix”: “<color=orange>[Heli Signals]</color>”,
“Use Chat Prefix”: true,
“Custom Chat Icon (Default = 0)”: 0,
“Supply Signal Fuse Length (Rust Default = 3.5)”: 3.5,
“Supply Signal Smoke Duration (Rust Default = 210)”: 210.0,
“Disable vanilla Patrol Helicopter”: false,
“Use This Plugin to Control Stacking/Combining Heli Signal Items”: true,
“Command to Show Details of Players Own Active Helis (Admin Perm Allows to See ALL Active Helis)”: “hsreport”
},
“Announce Options”: {
“Announce When Player Calls a Patrol Helicopter in Chat”: true,
“Announce Helicopter Kill in Chat”: true,
“Announce When a Helicopter Retires in Chat”: true,
“Announce Damage Report in Chat”: true,
“Also Give Damage Report When Helicopter Retires”: true,
“Announce Server/Vanilla Patrol Helicopter Kill in Chat”: false,
“Announce Server/Vanilla Patrol Helicopter Damage Report in Chat”: false,
“Announce Server/Vanilla Patrol Helicopter Display Name”: “Patrol Helicopter”,
“Announce Server/Vanilla Patrol Helicopter Owner Name”: “USAF (SERVER)”,
“Max Number Players Displayed in Damage Report”: 5,
“Announcements Also go to Global Chat (false = Player/Team Only)”: true
},
“Discord Options”: {
“Discord WebHook URL”: “https://support.discordapp.com/hc/en-us/articles/228383668-Intro-to-Webhooks”,
“Announce to Discord When Helicopter is Called”: false,
“Announce to Discord When Helicopter is Killed”: false,
“Announce to Discord When Helicopter Retires”: false
},
“Reward Options”: {
“Rewards Plugin (ServerRewards | Economics)”: “ServerRewards”,
“Currency Unit Displayed e.g: RP | $”: “RP”,
“Enable Rewards”: false,
“Share Rewards Between Players Above Damage Threshold”: false,
“Plugin to Use For Awarding XP (SkillTree | XPerience)”: “XPerience”,
“Enable XP Reward”: false,
“Share XP Between Players Above Damage Threshold”: false,
“Award XP Including Players Existing Boosts”: false,
“Enable Scrap Reward”: false,
“Share Scrap Between Players Above Damage Threshold”: false,
“Enable Custom Reward Currency”: false,
“Share Custom Reward Between Players Above Damage Threshold”: false,
“Custom Reward Currency Item”: {
“ShortName”: “item.shortname”,
“SkinID”: 0,
“Custom Display Name (leave blank unless creating custom items)”: “Display Name”
},
“Rewards multipliers by permission”: {
“helisignals.examplevip1”: 1.25,
“helisignals.examplevip2”: 1.5,
“helisignals.examplevip3”: 1.75
}
},
“Purchasing Options”: {
“Player Buy Command (Chat or F1 Console)”: “hsbuy”,
“Purchasing Currency (Economics|ServerRewards|Custom)”: “Economics”,
“Currency Unit Displayed e.g: RP | $ (Not Used for Custom Currency)”: “RP”,
“Custom Currency”: [
{
“ShortName”: “scrap”,
“SkinID”: 0,
“Display Name”: “Scrap”
}
]
},
“Patrol Helicopter Options”: {
“Player Give Up and Retire Command (Retires All of That Players Helis, NO Refund Given)”: “hsretire”,
“Team Can Retire Helis Using the Command (Requires Use Friends/Clans/Teams option)”: false,
“Global Helicopter Limit (0 = No Limit)”: 10,
“Player Helicopter Limit (0 = No Limit)”: 3,
“Allow Helicopter to crash at nearest monument (Sets server ConVar: ‘patrolhelicopterai.monument_crash’)”: true,
“Allow Helicopter to flee attack (Sets server ConVar: ‘patrolhelicopterai.use_danger_zones’)”: true,
“Percent damage to trigger helicopter Fleeing (Sets server ConVar: ‘patrolhelicopterai.flee_damage_percentage’)”: 0.35,
“Force Helicopter to Return to Player if it Moves Too far Away”: false,
“Force Helicopter to Return Even if Attacking Other Players”: false,
“Force Helicopter to Return To Original Called Position Instead Of Player”: false,
“Max Distance of Helicopter From Player Before Force Return”: 500.0,
“Max Distance Helicopter Can Be Damaged By Any Player (0 = Disabled)”: 0.0,
“Map Scale Distance Away to Spawn Helicopter (Default: 1.25 = 1.25 x Map Size Distance)”: 1.25,
“Height of heli when it arrives at called location”: 20.0,
“Height of heli when it spawns (increase if it spawns under/in terrain)”: 100.0,
“Retire if Attacking Player is Building Blocked, While ‘Block Damage to Other Players Bases’ is True”: false,
“Retire Warning Threshold (Number of Warnings Allowed Before Retiring)”: 25,
“Retire Heli on Calling Player/Team Killed”: false,
“Use NoEscape”: false,
“Player Cooldown (seconds) Between Calls (0 = no cooldown)”: 3600.0,
“Player Cooldowns Apply to Each Tier Seperately”: true,
“Cooldown Applies to Clan/Team/Friends (Requires Use Friends/Use Clan/Use Teams)”: true,
“Allow Players to Damage Helis With Remote Auto Turrets”: true,
“Heli Rockets Player Controlled Auto Turrets if Majority Damage Comes From Them”: true,
“Cooldown Before Heli Can Strafe Player Controlled Turrets Again (seconds)”: 30.0,
“Penalize Players With Majority Damage From Auto Turrets by This Percentage (0 = No Penalty)”: 0.0,
“Allow Players to Call Helis at Monuments”: false,
“Minimum Distance From Monuments When Allow at Monuments is False”: 50.0,
“List of Monuments (Prefabs) to Block When Allow at Monuments is False”: [
“assets/bundled/prefabs/autospawn/monument/arctic_bases/arctic_research_base_a.prefab”,
“assets/bundled/prefabs/autospawn/monument/harbor/ferry_terminal_1.prefab”,
“assets/bundled/prefabs/autospawn/monument/harbor/harbor_1.prefab”,
“assets/bundled/prefabs/autospawn/monument/harbor/harbor_2.prefab”,
“assets/bundled/prefabs/autospawn/monument/large/airfield_1.prefab”,
“assets/bundled/prefabs/autospawn/monument/large/excavator_1.prefab”,
“assets/bundled/prefabs/autospawn/monument/large/military_tunnel_1.prefab”,
“assets/bundled/prefabs/autospawn/monument/large/powerplant_1.prefab”,
“assets/bundled/prefabs/autospawn/monument/large/trainyard_1.prefab”,
“assets/bundled/prefabs/autospawn/monument/large/water_treatment_plant_1.prefab”,
“assets/bundled/prefabs/autospawn/monument/large/trainyard_1.prefab”,
“assets/bundled/prefabs/autospawn/monument/lighthouse/lighthouse.prefab”,
“assets/bundled/prefabs/autospawn/monument/medium/junkyard_1.prefab”,
“assets/bundled/prefabs/autospawn/monument/medium/nuclear_missile_silo.prefab”,
“assets/bundled/prefabs/autospawn/monument/medium/radtown_small_3.prefab”,
“assets/bundled/prefabs/autospawn/monument/military_bases/desert_military_base_a.prefab”,
“assets/bundled/prefabs/autospawn/monument/military_bases/desert_military_base_b.prefab”,
“assets/bundled/prefabs/autospawn/monument/military_bases/desert_military_base_c.prefab”,
“assets/bundled/prefabs/autospawn/monument/military_bases/desert_military_base_d.prefab”,
“assets/bundled/prefabs/autospawn/monument/offshore/oilrig_1.prefab”,
“assets/bundled/prefabs/autospawn/monument/offshore/oilrig_2.prefab”,
“assets/bundled/prefabs/autospawn/monument/roadside/gas_station_1.prefab”,
“assets/bundled/prefabs/autospawn/monument/roadside/supermarket_1.prefab”,
“assets/bundled/prefabs/autospawn/monument/roadside/warehouse.prefab”,
“assets/bundled/prefabs/autospawn/monument/small/satellite_dish.prefab”,
“assets/bundled/prefabs/autospawn/monument/small/sphere_tank.prefab”,
“assets/bundled/prefabs/autospawn/monument/swamp/swamp_a.prefab”,
“assets/bundled/prefabs/autospawn/monument/swamp/swamp_b.prefab”,
“assets/bundled/prefabs/autospawn/monument/swamp/swamp_c.prefab”,
“assets/bundled/prefabs/autospawn/monument/tiny/water_well_a.prefab”,
“assets/bundled/prefabs/autospawn/monument/tiny/water_well_b.prefab”,
“assets/bundled/prefabs/autospawn/monument/tiny/water_well_c.prefab”,
“assets/bundled/prefabs/autospawn/monument/tiny/water_well_d.prefab”,
“assets/bundled/prefabs/autospawn/monument/tiny/water_well_e.prefab”,
“assets/bundled/prefabs/autospawn/monument/xlarge/launch_site_1.prefab”
],
“VIP/Custom Cooldowns”: {
“helisignals.examplevip1”: 3000.0,
“helisignals.examplevip2”: 2400.0,
“helisignals.examplevip3”: 1800.0
},
“Protected Prefab List (Prefabs Listed Here Will Never Take Damage)”: [
“assets/prefabs/deployable/large wood storage/box.wooden.large.prefab”,
“assets/prefabs/deployable/planters/planter.large.deployed.prefab”
],
“Heli Wave Options”: {
“Heli Wave Signal (Normal)”: {
“SkinID”: 3104667036,
“Profile shortname (for use in permission and give command)”: “wave_normal”,
“Enable purchasing using custom currency via the buy command”: false,
“Cost to purchase (using buy command)”: 10000,
“Heli Wave Profile List (Helis Called in Order From Top to Bottom)”: [
“Heli Signal (Easy)”,
“Heli Signal (Medium)”,
“Heli Signal (Hard)”,
“Heli Signal (Elite)”,
“Multi Heli (Easy)”,
“Multi Heli (Medium)”,
“Multi Heli (Hard)”,
“Multi Heli (Elite)”
]
},
“Heli Wave Signal (Hard)”: {
“SkinID”: 3104666951,
“Profile shortname (for use in permission and give command)”: “wave_hard”,
“Enable purchasing using custom currency via the buy command”: false,
“Cost to purchase (using buy command)”: 20000,
“Heli Wave Profile List (Helis Called in Order From Top to Bottom)”: [
“Heli Signal (Easy)”,
“Heli Signal (Medium)”,
“Heli Signal (Hard)”,
“Heli Signal (Elite)”,
“Multi Heli (Easy)”,
“Multi Heli (Medium)”,
“Multi Heli (Hard)”,
“Multi Heli (Elite)”
]
}
},
“Profiles”: {
“Heli Signal (Easy)”: {
“Number of helicopters called to the player”: 1,
“Helicopter display name”: “Heli Signal (Easy)”,
“Skin ID of the custom Supply Signal”: 2920175997,
“Profile shortname (for use in permission and give command)”: “easy”,
“Enable purchasing using custom currency via the buy command”: true,
“Cost to purchase (using buy command)”: 500,
“Starting health”: 10000.0,
“Main rotor health”: 900.0,
“Tail rotor health”: 500.0,
“Initial Helicopter speed until it arrives at location”: 42.0,
“Helicopter max speed (Default = 42)”: 42.0,
“Distance from target when orbiting (Default = 75)”: 75.0,
“Max orbit duration when Helicopter arrives at location (Default = 30)”: 30.0,
“Helicopter max rotation speed SCALE (Default = 1.0)”: 1.0,
“Number of crates to spawn”: 4,
“Number of locked hackable crates to spawn”: 0,
“Hack time for locked crate (seconds)”: 900.0,
“Locked crate despawn time (seconds)”: 7200.0,
“Bullet damage (Default = 20)”: 20.0,
“Bullet speed (Default = 250)”: 250,
“Gun fire rate (Default = 0.125)”: 0.125,
“Gun burst length (Default = 3)”: 3.0,
“Time between bursts (Default = 3)”: 3.0,
“New target detection range (Default = 150)”: 150.0,
“Max targeting range (Default = 300)”: 300.0,
“Weapon accuracy % (1 to 100)”: 40.0,
“Max number of rockets to fire (Default = 12)”: 12,
“Time between rockets (Default = 0.2)”: 0.2,
“Rocket damage scale (Default = 1.0)”: 1.0,
“Napalm chance (Default = 0.75)”: 0.75,
“Orbit Strafe chance (Default = 0.4)”: 0.4,
“Number of rockets to fire during orbit strafe (Default = 12)”: 12,
“Minimum variance to number of rockets fired during orbit strafe (Default = -3)”: -3,
“Maximum variance to number of rockets fired during orbit strafe (Default = 24)”: 24,
“Despawn timer”: 1200.0,
“Only owner can damage (and team if enabled)”: false,
“Allow Helicopter to target other players”: true,
“Block damage to calling players bases”: false,
“Block damage to other players bases”: false,
“Block damage to other players”: false,
“Block damage ALWAYS to entities in the protected prefab list”: false,
“Disable Heli gibs”: false,
“Gibs too hot to mine time (Seconds)”: 600.0,
“Health of gibs (more health = more resources)”: 500.0,
“Lock mining gibs to owner”: false,
“Unlock mining gibs to others after time in seconds (0 = Never)”: 300.0,
“Disable fire on crates”: false,
“Crate fire duration (seconds)”: 300.0,
“Lock looting crates to owner”: false,
“Unlock looting crates to others after time in seconds (0 = Never)”: 300.0,
“Reward points issued when destroyed (if enabled)”: 1000.0,
“XP issued when destroyed (if enabled)”: 1000.0,
“Scrap amount issued when destroyed (if enabled)”: 1000,
“Custom reward amount issued when destroyed (if enabled)”: 1000,
“Damage Threshold (Min damage player needs to contribute to get rewards)”: 100.0,
“BotReSpawn profile to spawn at crash site (leave blank for not using)”: “”,
“Loot Options”: {
“Use custom loot table to override crate loot”: false,
“Minimum number loot items in crate (0 – 12)”: 2,
“Maximum number loot items in crate (0 – 12)”: 6,
“Allow duplication of loot items”: false,
“Maximum number of BPs in each crate”: 2,
“Custom loot table”: [
{
“ShortName”: “example.shortname1”,
“Chance (0 – 100)”: 50.0,
“Min Amount”: 1,
“Max Amount”: 2,
“SkinID”: 0,
“Custom Display Name (leave blank unless creating custom items)”: “”,
“Blueprint Chance Instead of Item, 0 = disabled. (0 – 100)”: 0.0
},
{
“ShortName”: “example.shortname2”,
“Chance (0 – 100)”: 50.0,
“Min Amount”: 1,
“Max Amount”: 2,
“SkinID”: 0,
“Custom Display Name (leave blank unless creating custom items)”: “”,
“Blueprint Chance Instead of Item, 0 = disabled. (0 – 100)”: 0.0
}
]
},
“Extra Loot Options”: {
“Use extra loot table (NOTE: Total of crate loot + extra items cannot exceed 12)”: false,
“Minimum number extra items to add to crate”: 1,
“Maximum number extra items to add to crate”: 3,
“Allow duplication of extra items”: false,
“Maximum number of BPs in each crate”: 2,
“Extra loot table”: [
{
“ShortName”: “example.shortname1”,
“Chance (0 – 100)”: 50.0,
“Min Amount”: 1,
“Max Amount”: 2,
“SkinID”: 0,
“Custom Display Name (leave blank unless creating custom items)”: “”,
“Blueprint Chance Instead of Item, 0 = disabled. (0 – 100)”: 0.0
},
{
“ShortName”: “example.shortname2”,
“Chance (0 – 100)”: 50.0,
“Min Amount”: 1,
“Max Amount”: 2,
“SkinID”: 0,
“Custom Display Name (leave blank unless creating custom items)”: “”,
“Blueprint Chance Instead of Item, 0 = disabled. (0 – 100)”: 0.0
}
]
},
“Locked Crate Loot Options”: {
“Use locked crate loot table (NOTE: Total items cannot exceed 36)”: false,
“Minimum number items to add to locked crate”: 1,
“Maximum number items to add to locked crate”: 3,
“Allow duplication of locked crate items”: false,
“Maximum number of BPs in crate”: 2,
“Locked crate loot table”: [
{
“ShortName”: “example.shortname1”,
“Chance (0 – 100)”: 50.0,
“Min Amount”: 1,
“Max Amount”: 2,
“SkinID”: 0,
“Custom Display Name (leave blank unless creating custom items)”: “”,
“Blueprint Chance Instead of Item, 0 = disabled. (0 – 100)”: 0.0
},
{
“ShortName”: “example.shortname2”,
“Chance (0 – 100)”: 50.0,
“Min Amount”: 1,
“Max Amount”: 2,
“SkinID”: 0,
“Custom Display Name (leave blank unless creating custom items)”: “”,
“Blueprint Chance Instead of Item, 0 = disabled. (0 – 100)”: 0.0
}
]
}
},
“Heli Signal (Medium)”: {
“Number of helicopters called to the player”: 1,
“Helicopter display name”: “Heli Signal (Medium)”,
“Skin ID of the custom Supply Signal”: 2920176079,
“Profile shortname (for use in permission and give command)”: “medium”,
“Enable purchasing using custom currency via the buy command”: true,
“Cost to purchase (using buy command)”: 1000,
“Starting health”: 20000.0,
“Main rotor health”: 1800.0,
“Tail rotor health”: 1000.0,
“Initial Helicopter speed until it arrives at location”: 42.0,
“Helicopter max speed (Default = 42)”: 42.0,
“Distance from target when orbiting (Default = 75)”: 75.0,
“Max orbit duration when Helicopter arrives at location (Default = 30)”: 30.0,
“Helicopter max rotation speed SCALE (Default = 1.0)”: 1.0,
“Number of crates to spawn”: 6,
“Number of locked hackable crates to spawn”: 0,
“Hack time for locked crate (seconds)”: 900.0,
“Locked crate despawn time (seconds)”: 7200.0,
“Bullet damage (Default = 20)”: 30.0,
“Bullet speed (Default = 250)”: 300,
“Gun fire rate (Default = 0.125)”: 0.125,
“Gun burst length (Default = 3)”: 3.0,
“Time between bursts (Default = 3)”: 3.0,
“New target detection range (Default = 150)”: 150.0,
“Max targeting range (Default = 300)”: 320.0,
“Weapon accuracy % (1 to 100)”: 60.0,
“Max number of rockets to fire (Default = 12)”: 12,
“Time between rockets (Default = 0.2)”: 0.2,
“Rocket damage scale (Default = 1.0)”: 1.0,
“Napalm chance (Default = 0.75)”: 0.75,
“Orbit Strafe chance (Default = 0.4)”: 0.4,
“Number of rockets to fire during orbit strafe (Default = 12)”: 12,
“Minimum variance to number of rockets fired during orbit strafe (Default = -3)”: -3,
“Maximum variance to number of rockets fired during orbit strafe (Default = 24)”: 24,
“Despawn timer”: 1800.0,
“Only owner can damage (and team if enabled)”: false,
“Allow Helicopter to target other players”: true,
“Block damage to calling players bases”: false,
“Block damage to other players bases”: false,
“Block damage to other players”: false,
“Block damage ALWAYS to entities in the protected prefab list”: false,
“Disable Heli gibs”: false,
“Gibs too hot to mine time (Seconds)”: 600.0,
“Health of gibs (more health = more resources)”: 1000.0,
“Lock mining gibs to owner”: false,
“Unlock mining gibs to others after time in seconds (0 = Never)”: 300.0,
“Disable fire on crates”: false,
“Crate fire duration (seconds)”: 300.0,
“Lock looting crates to owner”: false,
“Unlock looting crates to others after time in seconds (0 = Never)”: 300.0,
“Reward points issued when destroyed (if enabled)”: 2000.0,
“XP issued when destroyed (if enabled)”: 2000.0,
“Scrap amount issued when destroyed (if enabled)”: 2000,
“Custom reward amount issued when destroyed (if enabled)”: 2000,
“Damage Threshold (Min damage player needs to contribute to get rewards)”: 200.0,
“BotReSpawn profile to spawn at crash site (leave blank for not using)”: “”,
“Loot Options”: {
“Use custom loot table to override crate loot”: false,
“Minimum number loot items in crate (0 – 12)”: 4,
“Maximum number loot items in crate (0 – 12)”: 8,
“Allow duplication of loot items”: false,
“Maximum number of BPs in each crate”: 2,
“Custom loot table”: [
{
“ShortName”: “example.shortname1”,
“Chance (0 – 100)”: 50.0,
“Min Amount”: 1,
“Max Amount”: 2,
“SkinID”: 0,
“Custom Display Name (leave blank unless creating custom items)”: “”,
“Blueprint Chance Instead of Item, 0 = disabled. (0 – 100)”: 0.0
},
{
“ShortName”: “example.shortname2”,
“Chance (0 – 100)”: 50.0,
“Min Amount”: 1,
“Max Amount”: 2,
“SkinID”: 0,
“Custom Display Name (leave blank unless creating custom items)”: “”,
“Blueprint Chance Instead of Item, 0 = disabled. (0 – 100)”: 0.0
}
]
},
“Extra Loot Options”: {
“Use extra loot table (NOTE: Total of crate loot + extra items cannot exceed 12)”: false,
“Minimum number extra items to add to crate”: 1,
“Maximum number extra items to add to crate”: 3,
“Allow duplication of extra items”: false,
“Maximum number of BPs in each crate”: 2,
“Extra loot table”: [
{
“ShortName”: “example.shortname1”,
“Chance (0 – 100)”: 50.0,
“Min Amount”: 1,
“Max Amount”: 2,
“SkinID”: 0,
“Custom Display Name (leave blank unless creating custom items)”: “”,
“Blueprint Chance Instead of Item, 0 = disabled. (0 – 100)”: 0.0
},
{
“ShortName”: “example.shortname2”,
“Chance (0 – 100)”: 50.0,
“Min Amount”: 1,
“Max Amount”: 2,
“SkinID”: 0,
“Custom Display Name (leave blank unless creating custom items)”: “”,
“Blueprint Chance Instead of Item, 0 = disabled. (0 – 100)”: 0.0
}
]
},
“Locked Crate Loot Options”: {
“Use locked crate loot table (NOTE: Total items cannot exceed 36)”: false,
“Minimum number items to add to locked crate”: 1,
“Maximum number items to add to locked crate”: 3,
“Allow duplication of locked crate items”: false,
“Maximum number of BPs in crate”: 2,
“Locked crate loot table”: [
{
“ShortName”: “example.shortname1”,
“Chance (0 – 100)”: 50.0,
“Min Amount”: 1,
“Max Amount”: 2,
“SkinID”: 0,
“Custom Display Name (leave blank unless creating custom items)”: “”,
“Blueprint Chance Instead of Item, 0 = disabled. (0 – 100)”: 0.0
},
{
“ShortName”: “example.shortname2”,
“Chance (0 – 100)”: 50.0,
“Min Amount”: 1,
“Max Amount”: 2,
“SkinID”: 0,
“Custom Display Name (leave blank unless creating custom items)”: “”,
“Blueprint Chance Instead of Item, 0 = disabled. (0 – 100)”: 0.0
}
]
}
},
“Heli Signal (Hard)”: {
“Number of helicopters called to the player”: 1,
“Helicopter display name”: “Heli Signal (Hard)”,
“Skin ID of the custom Supply Signal”: 2920176050,
“Profile shortname (for use in permission and give command)”: “hard”,
“Enable purchasing using custom currency via the buy command”: true,
“Cost to purchase (using buy command)”: 2000,
“Starting health”: 30000.0,
“Main rotor health”: 2700.0,
“Tail rotor health”: 1500.0,
“Initial Helicopter speed until it arrives at location”: 42.0,
“Helicopter max speed (Default = 42)”: 42.0,
“Distance from target when orbiting (Default = 75)”: 75.0,
“Max orbit duration when Helicopter arrives at location (Default = 30)”: 30.0,
“Helicopter max rotation speed SCALE (Default = 1.0)”: 1.0,
“Number of crates to spawn”: 8,
“Number of locked hackable crates to spawn”: 0,
“Hack time for locked crate (seconds)”: 900.0,
“Locked crate despawn time (seconds)”: 7200.0,
“Bullet damage (Default = 20)”: 40.0,
“Bullet speed (Default = 250)”: 350,
“Gun fire rate (Default = 0.125)”: 0.125,
“Gun burst length (Default = 3)”: 3.0,
“Time between bursts (Default = 3)”: 3.0,
“New target detection range (Default = 150)”: 150.0,
“Max targeting range (Default = 300)”: 340.0,
“Weapon accuracy % (1 to 100)”: 80.0,
“Max number of rockets to fire (Default = 12)”: 12,
“Time between rockets (Default = 0.2)”: 0.2,
“Rocket damage scale (Default = 1.0)”: 1.0,
“Napalm chance (Default = 0.75)”: 0.75,
“Orbit Strafe chance (Default = 0.4)”: 0.4,
“Number of rockets to fire during orbit strafe (Default = 12)”: 12,
“Minimum variance to number of rockets fired during orbit strafe (Default = -3)”: -3,
“Maximum variance to number of rockets fired during orbit strafe (Default = 24)”: 24,
“Despawn timer”: 2400.0,
“Only owner can damage (and team if enabled)”: false,
“Allow Helicopter to target other players”: true,
“Block damage to calling players bases”: false,
“Block damage to other players bases”: false,
“Block damage to other players”: false,
“Block damage ALWAYS to entities in the protected prefab list”: false,
“Disable Heli gibs”: false,
“Gibs too hot to mine time (Seconds)”: 600.0,
“Health of gibs (more health = more resources)”: 500.0,
“Lock mining gibs to owner”: false,
“Unlock mining gibs to others after time in seconds (0 = Never)”: 300.0,
“Disable fire on crates”: false,
“Crate fire duration (seconds)”: 300.0,
“Lock looting crates to owner”: false,
“Unlock looting crates to others after time in seconds (0 = Never)”: 300.0,
“Reward points issued when destroyed (if enabled)”: 4000.0,
“XP issued when destroyed (if enabled)”: 4000.0,
“Scrap amount issued when destroyed (if enabled)”: 4000,
“Custom reward amount issued when destroyed (if enabled)”: 4000,
“Damage Threshold (Min damage player needs to contribute to get rewards)”: 400.0,
“BotReSpawn profile to spawn at crash site (leave blank for not using)”: “”,
“Loot Options”: {
“Use custom loot table to override crate loot”: false,
“Minimum number loot items in crate (0 – 12)”: 6,
“Maximum number loot items in crate (0 – 12)”: 10,
“Allow duplication of loot items”: false,
“Maximum number of BPs in each crate”: 2,
“Custom loot table”: [
{
“ShortName”: “example.shortname1”,
“Chance (0 – 100)”: 50.0,
“Min Amount”: 1,
“Max Amount”: 2,
“SkinID”: 0,
“Custom Display Name (leave blank unless creating custom items)”: “”,
“Blueprint Chance Instead of Item, 0 = disabled. (0 – 100)”: 0.0
},
{
“ShortName”: “example.shortname2”,
“Chance (0 – 100)”: 50.0,
“Min Amount”: 1,
“Max Amount”: 2,
“SkinID”: 0,
“Custom Display Name (leave blank unless creating custom items)”: “”,
“Blueprint Chance Instead of Item, 0 = disabled. (0 – 100)”: 0.0
}
]
},
“Extra Loot Options”: {
“Use extra loot table (NOTE: Total of crate loot + extra items cannot exceed 12)”: false,
“Minimum number extra items to add to crate”: 1,
“Maximum number extra items to add to crate”: 3,
“Allow duplication of extra items”: false,
“Maximum number of BPs in each crate”: 2,
“Extra loot table”: [
{
“ShortName”: “example.shortname1”,
“Chance (0 – 100)”: 50.0,
“Min Amount”: 1,
“Max Amount”: 2,
“SkinID”: 0,
“Custom Display Name (leave blank unless creating custom items)”: “”,
“Blueprint Chance Instead of Item, 0 = disabled. (0 – 100)”: 0.0
},
{
“ShortName”: “example.shortname2”,
“Chance (0 – 100)”: 50.0,
“Min Amount”: 1,
“Max Amount”: 2,
“SkinID”: 0,
“Custom Display Name (leave blank unless creating custom items)”: “”,
“Blueprint Chance Instead of Item, 0 = disabled. (0 – 100)”: 0.0
}
]
},
“Locked Crate Loot Options”: {
“Use locked crate loot table (NOTE: Total items cannot exceed 36)”: false,
“Minimum number items to add to locked crate”: 1,
“Maximum number items to add to locked crate”: 3,
“Allow duplication of locked crate items”: false,
“Maximum number of BPs in crate”: 2,
“Locked crate loot table”: [
{
“ShortName”: “example.shortname1”,
“Chance (0 – 100)”: 50.0,
“Min Amount”: 1,
“Max Amount”: 2,
“SkinID”: 0,
“Custom Display Name (leave blank unless creating custom items)”: “”,
“Blueprint Chance Instead of Item, 0 = disabled. (0 – 100)”: 0.0
},
{
“ShortName”: “example.shortname2”,
“Chance (0 – 100)”: 50.0,
“Min Amount”: 1,
“Max Amount”: 2,
“SkinID”: 0,
“Custom Display Name (leave blank unless creating custom items)”: “”,
“Blueprint Chance Instead of Item, 0 = disabled. (0 – 100)”: 0.0
}
]
}
},
“Heli Signal (Elite)”: {
“Number of helicopters called to the player”: 1,
“Helicopter display name”: “Heli Signal (Elite)”,
“Skin ID of the custom Supply Signal”: 2920176024,
“Profile shortname (for use in permission and give command)”: “elite”,
“Enable purchasing using custom currency via the buy command”: true,
“Cost to purchase (using buy command)”: 4000,
“Starting health”: 40000.0,
“Main rotor health”: 3600.0,
“Tail rotor health”: 2000.0,
“Initial Helicopter speed until it arrives at location”: 42.0,
“Helicopter max speed (Default = 42)”: 42.0,
“Distance from target when orbiting (Default = 75)”: 75.0,
“Max orbit duration when Helicopter arrives at location (Default = 30)”: 30.0,
“Helicopter max rotation speed SCALE (Default = 1.0)”: 1.0,
“Number of crates to spawn”: 10,
“Number of locked hackable crates to spawn”: 0,
“Hack time for locked crate (seconds)”: 900.0,
“Locked crate despawn time (seconds)”: 7200.0,
“Bullet damage (Default = 20)”: 50.0,
“Bullet speed (Default = 250)”: 400,
“Gun fire rate (Default = 0.125)”: 0.125,
“Gun burst length (Default = 3)”: 3.0,
“Time between bursts (Default = 3)”: 3.0,
“New target detection range (Default = 150)”: 150.0,
“Max targeting range (Default = 300)”: 360.0,
“Weapon accuracy % (1 to 100)”: 40.0,
“Max number of rockets to fire (Default = 12)”: 12,
“Time between rockets (Default = 0.2)”: 0.2,
“Rocket damage scale (Default = 1.0)”: 1.0,
“Napalm chance (Default = 0.75)”: 0.75,
“Orbit Strafe chance (Default = 0.4)”: 0.4,
“Number of rockets to fire during orbit strafe (Default = 12)”: 12,
“Minimum variance to number of rockets fired during orbit strafe (Default = -3)”: -3,
“Maximum variance to number of rockets fired during orbit strafe (Default = 24)”: 24,
“Despawn timer”: 3600.0,
“Only owner can damage (and team if enabled)”: false,
“Allow Helicopter to target other players”: true,
“Block damage to calling players bases”: false,
“Block damage to other players bases”: false,
“Block damage to other players”: false,
“Block damage ALWAYS to entities in the protected prefab list”: false,
“Disable Heli gibs”: false,
“Gibs too hot to mine time (Seconds)”: 600.0,
“Health of gibs (more health = more resources)”: 500.0,
“Lock mining gibs to owner”: false,
“Unlock mining gibs to others after time in seconds (0 = Never)”: 300.0,
“Disable fire on crates”: false,
“Crate fire duration (seconds)”: 300.0,
“Lock looting crates to owner”: false,
“Unlock looting crates to others after time in seconds (0 = Never)”: 300.0,
“Reward points issued when destroyed (if enabled)”: 8000.0,
“XP issued when destroyed (if enabled)”: 8000.0,
“Scrap amount issued when destroyed (if enabled)”: 8000,
“Custom reward amount issued when destroyed (if enabled)”: 8000,
“Damage Threshold (Min damage player needs to contribute to get rewards)”: 600.0,
“BotReSpawn profile to spawn at crash site (leave blank for not using)”: “”,
“Loot Options”: {
“Use custom loot table to override crate loot”: false,
“Minimum number loot items in crate (0 – 12)”: 8,
“Maximum number loot items in crate (0 – 12)”: 12,
“Allow duplication of loot items”: false,
“Maximum number of BPs in each crate”: 2,
“Custom loot table”: [
{
“ShortName”: “example.shortname1”,
“Chance (0 – 100)”: 50.0,
“Min Amount”: 1,
“Max Amount”: 2,
“SkinID”: 0,
“Custom Display Name (leave blank unless creating custom items)”: “”,
“Blueprint Chance Instead of Item, 0 = disabled. (0 – 100)”: 0.0
},
{
“ShortName”: “example.shortname2”,
“Chance (0 – 100)”: 50.0,
“Min Amount”: 1,
“Max Amount”: 2,
“SkinID”: 0,
“Custom Display Name (leave blank unless creating custom items)”: “”,
“Blueprint Chance Instead of Item, 0 = disabled. (0 – 100)”: 0.0
}
]
},
“Extra Loot Options”: {
“Use extra loot table (NOTE: Total of crate loot + extra items cannot exceed 12)”: false,
“Minimum number extra items to add to crate”: 1,
“Maximum number extra items to add to crate”: 3,
“Allow duplication of extra items”: false,
“Maximum number of BPs in each crate”: 2,
“Extra loot table”: [
{
“ShortName”: “example.shortname1”,
“Chance (0 – 100)”: 50.0,
“Min Amount”: 1,
“Max Amount”: 2,
“SkinID”: 0,
“Custom Display Name (leave blank unless creating custom items)”: “”,
“Blueprint Chance Instead of Item, 0 = disabled. (0 – 100)”: 0.0
},
{
“ShortName”: “example.shortname2”,
“Chance (0 – 100)”: 50.0,
“Min Amount”: 1,
“Max Amount”: 2,
“SkinID”: 0,
“Custom Display Name (leave blank unless creating custom items)”: “”,
“Blueprint Chance Instead of Item, 0 = disabled. (0 – 100)”: 0.0
}
]
},
“Locked Crate Loot Options”: {
“Use locked crate loot table (NOTE: Total items cannot exceed 36)”: false,
“Minimum number items to add to locked crate”: 1,
“Maximum number items to add to locked crate”: 3,
“Allow duplication of locked crate items”: false,
“Maximum number of BPs in crate”: 2,
“Locked crate loot table”: [
{
“ShortName”: “example.shortname1”,
“Chance (0 – 100)”: 50.0,
“Min Amount”: 1,
“Max Amount”: 2,
“SkinID”: 0,
“Custom Display Name (leave blank unless creating custom items)”: “”,
“Blueprint Chance Instead of Item, 0 = disabled. (0 – 100)”: 0.0
},
{
“ShortName”: “example.shortname2”,
“Chance (0 – 100)”: 50.0,
“Min Amount”: 1,
“Max Amount”: 2,
“SkinID”: 0,
“Custom Display Name (leave blank unless creating custom items)”: “”,
“Blueprint Chance Instead of Item, 0 = disabled. (0 – 100)”: 0.0
}
]
}
},
“Multi Heli (Easy)”: {
“Number of helicopters called to the player”: 2,
“Helicopter display name”: “Multi Heli (Easy)”,
“Skin ID of the custom Supply Signal”: 3083234542,
“Profile shortname (for use in permission and give command)”: “easy_multi”,
“Enable purchasing using custom currency via the buy command”: true,
“Cost to purchase (using buy command)”: 750,
“Starting health”: 10000.0,
“Main rotor health”: 900.0,
“Tail rotor health”: 500.0,
“Initial Helicopter speed until it arrives at location”: 42.0,
“Helicopter max speed (Default = 42)”: 42.0,
“Distance from target when orbiting (Default = 75)”: 75.0,
“Max orbit duration when Helicopter arrives at location (Default = 30)”: 30.0,
“Helicopter max rotation speed SCALE (Default = 1.0)”: 1.0,
“Number of crates to spawn”: 4,
“Number of locked hackable crates to spawn”: 0,
“Hack time for locked crate (seconds)”: 900.0,
“Locked crate despawn time (seconds)”: 7200.0,
“Bullet damage (Default = 20)”: 20.0,
“Bullet speed (Default = 250)”: 250,
“Gun fire rate (Default = 0.125)”: 0.125,
“Gun burst length (Default = 3)”: 3.0,
“Time between bursts (Default = 3)”: 3.0,
“New target detection range (Default = 150)”: 150.0,
“Max targeting range (Default = 300)”: 300.0,
“Weapon accuracy % (1 to 100)”: 40.0,
“Max number of rockets to fire (Default = 12)”: 12,
“Time between rockets (Default = 0.2)”: 0.2,
“Rocket damage scale (Default = 1.0)”: 1.0,
“Napalm chance (Default = 0.75)”: 0.75,
“Orbit Strafe chance (Default = 0.4)”: 0.4,
“Number of rockets to fire during orbit strafe (Default = 12)”: 12,
“Minimum variance to number of rockets fired during orbit strafe (Default = -3)”: -3,
“Maximum variance to number of rockets fired during orbit strafe (Default = 24)”: 24,
“Despawn timer”: 1200.0,
“Only owner can damage (and team if enabled)”: false,
“Allow Helicopter to target other players”: true,
“Block damage to calling players bases”: false,
“Block damage to other players bases”: false,
“Block damage to other players”: false,
“Block damage ALWAYS to entities in the protected prefab list”: false,
“Disable Heli gibs”: false,
“Gibs too hot to mine time (Seconds)”: 600.0,
“Health of gibs (more health = more resources)”: 500.0,
“Lock mining gibs to owner”: false,
“Unlock mining gibs to others after time in seconds (0 = Never)”: 300.0,
“Disable fire on crates”: false,
“Crate fire duration (seconds)”: 300.0,
“Lock looting crates to owner”: false,
“Unlock looting crates to others after time in seconds (0 = Never)”: 300.0,
“Reward points issued when destroyed (if enabled)”: 1000.0,
“XP issued when destroyed (if enabled)”: 1000.0,
“Scrap amount issued when destroyed (if enabled)”: 1000,
“Custom reward amount issued when destroyed (if enabled)”: 1000,
“Damage Threshold (Min damage player needs to contribute to get rewards)”: 100.0,
“BotReSpawn profile to spawn at crash site (leave blank for not using)”: “”,
“Loot Options”: {
“Use custom loot table to override crate loot”: false,
“Minimum number loot items in crate (0 – 12)”: 2,
“Maximum number loot items in crate (0 – 12)”: 6,
“Allow duplication of loot items”: false,
“Maximum number of BPs in each crate”: 2,
“Custom loot table”: [
{
“ShortName”: “example.shortname1”,
“Chance (0 – 100)”: 50.0,
“Min Amount”: 1,
“Max Amount”: 2,
“SkinID”: 0,
“Custom Display Name (leave blank unless creating custom items)”: “”,
“Blueprint Chance Instead of Item, 0 = disabled. (0 – 100)”: 0.0
},
{
“ShortName”: “example.shortname2”,
“Chance (0 – 100)”: 50.0,
“Min Amount”: 1,
“Max Amount”: 2,
“SkinID”: 0,
“Custom Display Name (leave blank unless creating custom items)”: “”,
“Blueprint Chance Instead of Item, 0 = disabled. (0 – 100)”: 0.0
}
]
},
“Extra Loot Options”: {
“Use extra loot table (NOTE: Total of crate loot + extra items cannot exceed 12)”: false,
“Minimum number extra items to add to crate”: 1,
“Maximum number extra items to add to crate”: 3,
“Allow duplication of extra items”: false,
“Maximum number of BPs in each crate”: 2,
“Extra loot table”: [
{
“ShortName”: “example.shortname1”,
“Chance (0 – 100)”: 50.0,
“Min Amount”: 1,
“Max Amount”: 2,
“SkinID”: 0,
“Custom Display Name (leave blank unless creating custom items)”: “”,
“Blueprint Chance Instead of Item, 0 = disabled. (0 – 100)”: 0.0
},
{
“ShortName”: “example.shortname2”,
“Chance (0 – 100)”: 50.0,
“Min Amount”: 1,
“Max Amount”: 2,
“SkinID”: 0,
“Custom Display Name (leave blank unless creating custom items)”: “”,
“Blueprint Chance Instead of Item, 0 = disabled. (0 – 100)”: 0.0
}
]
},
“Locked Crate Loot Options”: {
“Use locked crate loot table (NOTE: Total items cannot exceed 36)”: false,
“Minimum number items to add to locked crate”: 1,
“Maximum number items to add to locked crate”: 3,
“Allow duplication of locked crate items”: false,
“Maximum number of BPs in crate”: 2,
“Locked crate loot table”: [
{
“ShortName”: “example.shortname1”,
“Chance (0 – 100)”: 50.0,
“Min Amount”: 1,
“Max Amount”: 2,
“SkinID”: 0,
“Custom Display Name (leave blank unless creating custom items)”: “”,
“Blueprint Chance Instead of Item, 0 = disabled. (0 – 100)”: 0.0
},
{
“ShortName”: “example.shortname2”,
“Chance (0 – 100)”: 50.0,
“Min Amount”: 1,
“Max Amount”: 2,
“SkinID”: 0,
“Custom Display Name (leave blank unless creating custom items)”: “”,
“Blueprint Chance Instead of Item, 0 = disabled. (0 – 100)”: 0.0
}
]
}
},
“Multi Heli (Medium)”: {
“Number of helicopters called to the player”: 2,
“Helicopter display name”: “Multi Heli (Medium)”,
“Skin ID of the custom Supply Signal”: 3083234833,
“Profile shortname (for use in permission and give command)”: “medium_multi”,
“Enable purchasing using custom currency via the buy command”: true,
“Cost to purchase (using buy command)”: 1500,
“Starting health”: 20000.0,
“Main rotor health”: 1800.0,
“Tail rotor health”: 1000.0,
“Initial Helicopter speed until it arrives at location”: 42.0,
“Helicopter max speed (Default = 42)”: 42.0,
“Distance from target when orbiting (Default = 75)”: 75.0,
“Max orbit duration when Helicopter arrives at location (Default = 30)”: 30.0,
“Helicopter max rotation speed SCALE (Default = 1.0)”: 1.0,
“Number of crates to spawn”: 6,
“Number of locked hackable crates to spawn”: 0,
“Hack time for locked crate (seconds)”: 900.0,
“Locked crate despawn time (seconds)”: 7200.0,
“Bullet damage (Default = 20)”: 30.0,
“Bullet speed (Default = 250)”: 300,
“Gun fire rate (Default = 0.125)”: 0.125,
“Gun burst length (Default = 3)”: 3.0,
“Time between bursts (Default = 3)”: 3.0,
“New target detection range (Default = 150)”: 150.0,
“Max targeting range (Default = 300)”: 320.0,
“Weapon accuracy % (1 to 100)”: 60.0,
“Max number of rockets to fire (Default = 12)”: 12,
“Time between rockets (Default = 0.2)”: 0.2,
“Rocket damage scale (Default = 1.0)”: 1.0,
“Napalm chance (Default = 0.75)”: 0.75,
“Orbit Strafe chance (Default = 0.4)”: 0.4,
“Number of rockets to fire during orbit strafe (Default = 12)”: 12,
“Minimum variance to number of rockets fired during orbit strafe (Default = -3)”: -3,
“Maximum variance to number of rockets fired during orbit strafe (Default = 24)”: 24,
“Despawn timer”: 1800.0,
“Only owner can damage (and team if enabled)”: false,
“Allow Helicopter to target other players”: true,
“Block damage to calling players bases”: false,
“Block damage to other players bases”: false,
“Block damage to other players”: false,
“Block damage ALWAYS to entities in the protected prefab list”: false,
“Disable Heli gibs”: false,
“Gibs too hot to mine time (Seconds)”: 600.0,
“Health of gibs (more health = more resources)”: 1000.0,
“Lock mining gibs to owner”: false,
“Unlock mining gibs to others after time in seconds (0 = Never)”: 300.0,
“Disable fire on crates”: false,
“Crate fire duration (seconds)”: 300.0,
“Lock looting crates to owner”: false,
“Unlock looting crates to others after time in seconds (0 = Never)”: 300.0,
“Reward points issued when destroyed (if enabled)”: 2000.0,
“XP issued when destroyed (if enabled)”: 2000.0,
“Scrap amount issued when destroyed (if enabled)”: 2000,
“Custom reward amount issued when destroyed (if enabled)”: 2000,
“Damage Threshold (Min damage player needs to contribute to get rewards)”: 200.0,
“BotReSpawn profile to spawn at crash site (leave blank for not using)”: “”,
“Loot Options”: {
“Use custom loot table to override crate loot”: false,
“Minimum number loot items in crate (0 – 12)”: 4,
“Maximum number loot items in crate (0 – 12)”: 8,
“Allow duplication of loot items”: false,
“Maximum number of BPs in each crate”: 2,
“Custom loot table”: [
{
“ShortName”: “example.shortname1”,
“Chance (0 – 100)”: 50.0,
“Min Amount”: 1,
“Max Amount”: 2,
“SkinID”: 0,
“Custom Display Name (leave blank unless creating custom items)”: “”,
“Blueprint Chance Instead of Item, 0 = disabled. (0 – 100)”: 0.0
},
{
“ShortName”: “example.shortname2”,
“Chance (0 – 100)”: 50.0,
“Min Amount”: 1,
“Max Amount”: 2,
“SkinID”: 0,
“Custom Display Name (leave blank unless creating custom items)”: “”,
“Blueprint Chance Instead of Item, 0 = disabled. (0 – 100)”: 0.0
}
]
},
“Extra Loot Options”: {
“Use extra loot table (NOTE: Total of crate loot + extra items cannot exceed 12)”: false,
“Minimum number extra items to add to crate”: 1,
“Maximum number extra items to add to crate”: 3,
“Allow duplication of extra items”: false,
“Maximum number of BPs in each crate”: 2,
“Extra loot table”: [
{
“ShortName”: “example.shortname1”,
“Chance (0 – 100)”: 50.0,
“Min Amount”: 1,
“Max Amount”: 2,
“SkinID”: 0,
“Custom Display Name (leave blank unless creating custom items)”: “”,
“Blueprint Chance Instead of Item, 0 = disabled. (0 – 100)”: 0.0
},
{
“ShortName”: “example.shortname2”,
“Chance (0 – 100)”: 50.0,
“Min Amount”: 1,
“Max Amount”: 2,
“SkinID”: 0,
“Custom Display Name (leave blank unless creating custom items)”: “”,
“Blueprint Chance Instead of Item, 0 = disabled. (0 – 100)”: 0.0
}
]
},
“Locked Crate Loot Options”: {
“Use locked crate loot table (NOTE: Total items cannot exceed 36)”: false,
“Minimum number items to add to locked crate”: 1,
“Maximum number items to add to locked crate”: 3,
“Allow duplication of locked crate items”: false,
“Maximum number of BPs in crate”: 2,
“Locked crate loot table”: [
{
“ShortName”: “example.shortname1”,
“Chance (0 – 100)”: 50.0,
“Min Amount”: 1,
“Max Amount”: 2,
“SkinID”: 0,
“Custom Display Name (leave blank unless creating custom items)”: “”,
“Blueprint Chance Instead of Item, 0 = disabled. (0 – 100)”: 0.0
},
{
“ShortName”: “example.shortname2”,
“Chance (0 – 100)”: 50.0,
“Min Amount”: 1,
“Max Amount”: 2,
“SkinID”: 0,
“Custom Display Name (leave blank unless creating custom items)”: “”,
“Blueprint Chance Instead of Item, 0 = disabled. (0 – 100)”: 0.0
}
]
}
},
“Multi Heli (Hard)”: {
“Number of helicopters called to the player”: 2,
“Helicopter display name”: “Multi Heli (Hard)”,
“Skin ID of the custom Supply Signal”: 3083234755,
“Profile shortname (for use in permission and give command)”: “hard_multi”,
“Enable purchasing using custom currency via the buy command”: true,
“Cost to purchase (using buy command)”: 3000,
“Starting health”: 30000.0,
“Main rotor health”: 2700.0,
“Tail rotor health”: 1500.0,
“Initial Helicopter speed until it arrives at location”: 42.0,
“Helicopter max speed (Default = 42)”: 42.0,
“Distance from target when orbiting (Default = 75)”: 75.0,
“Max orbit duration when Helicopter arrives at location (Default = 30)”: 30.0,
“Helicopter max rotation speed SCALE (Default = 1.0)”: 1.0,
“Number of crates to spawn”: 8,
“Number of locked hackable crates to spawn”: 0,
“Hack time for locked crate (seconds)”: 900.0,
“Locked crate despawn time (seconds)”: 7200.0,
“Bullet damage (Default = 20)”: 40.0,
“Bullet speed (Default = 250)”: 350,
“Gun fire rate (Default = 0.125)”: 0.125,
“Gun burst length (Default = 3)”: 3.0,
“Time between bursts (Default = 3)”: 3.0,
“New target detection range (Default = 150)”: 150.0,
“Max targeting range (Default = 300)”: 340.0,
“Weapon accuracy % (1 to 100)”: 80.0,
“Max number of rockets to fire (Default = 12)”: 12,
“Time between rockets (Default = 0.2)”: 0.2,
“Rocket damage scale (Default = 1.0)”: 1.0,
“Napalm chance (Default = 0.75)”: 0.75,
“Orbit Strafe chance (Default = 0.4)”: 0.4,
“Number of rockets to fire during orbit strafe (Default = 12)”: 12,
“Minimum variance to number of rockets fired during orbit strafe (Default = -3)”: -3,
“Maximum variance to number of rockets fired during orbit strafe (Default = 24)”: 24,
“Despawn timer”: 2400.0,
“Only owner can damage (and team if enabled)”: false,
“Allow Helicopter to target other players”: true,
“Block damage to calling players bases”: false,
“Block damage to other players bases”: false,
“Block damage to other players”: false,
“Block damage ALWAYS to entities in the protected prefab list”: false,
“Disable Heli gibs”: false,
“Gibs too hot to mine time (Seconds)”: 600.0,
“Health of gibs (more health = more resources)”: 500.0,
“Lock mining gibs to owner”: false,
“Unlock mining gibs to others after time in seconds (0 = Never)”: 300.0,
“Disable fire on crates”: false,
“Crate fire duration (seconds)”: 300.0,
“Lock looting crates to owner”: false,
“Unlock looting crates to others after time in seconds (0 = Never)”: 300.0,
“Reward points issued when destroyed (if enabled)”: 4000.0,
“XP issued when destroyed (if enabled)”: 4000.0,
“Scrap amount issued when destroyed (if enabled)”: 4000,
“Custom reward amount issued when destroyed (if enabled)”: 4000,
“Damage Threshold (Min damage player needs to contribute to get rewards)”: 400.0,
“BotReSpawn profile to spawn at crash site (leave blank for not using)”: “”,
“Loot Options”: {
“Use custom loot table to override crate loot”: false,
“Minimum number loot items in crate (0 – 12)”: 6,
“Maximum number loot items in crate (0 – 12)”: 10,
“Allow duplication of loot items”: false,
“Maximum number of BPs in each crate”: 2,
“Custom loot table”: [
{
“ShortName”: “example.shortname1”,
“Chance (0 – 100)”: 50.0,
“Min Amount”: 1,
“Max Amount”: 2,
“SkinID”: 0,
“Custom Display Name (leave blank unless creating custom items)”: “”,
“Blueprint Chance Instead of Item, 0 = disabled. (0 – 100)”: 0.0
},
{
“ShortName”: “example.shortname2”,
“Chance (0 – 100)”: 50.0,
“Min Amount”: 1,
“Max Amount”: 2,
“SkinID”: 0,
“Custom Display Name (leave blank unless creating custom items)”: “”,
“Blueprint Chance Instead of Item, 0 = disabled. (0 – 100)”: 0.0
}
]
},
“Extra Loot Options”: {
“Use extra loot table (NOTE: Total of crate loot + extra items cannot exceed 12)”: false,
“Minimum number extra items to add to crate”: 1,
“Maximum number extra items to add to crate”: 3,
“Allow duplication of extra items”: false,
“Maximum number of BPs in each crate”: 2,
“Extra loot table”: [
{
“ShortName”: “example.shortname1”,
“Chance (0 – 100)”: 50.0,
“Min Amount”: 1,
“Max Amount”: 2,
“SkinID”: 0,
“Custom Display Name (leave blank unless creating custom items)”: “”,
“Blueprint Chance Instead of Item, 0 = disabled. (0 – 100)”: 0.0
},
{
“ShortName”: “example.shortname2”,
“Chance (0 – 100)”: 50.0,
“Min Amount”: 1,
“Max Amount”: 2,
“SkinID”: 0,
“Custom Display Name (leave blank unless creating custom items)”: “”,
“Blueprint Chance Instead of Item, 0 = disabled. (0 – 100)”: 0.0
}
]
},
“Locked Crate Loot Options”: {
“Use locked crate loot table (NOTE: Total items cannot exceed 36)”: false,
“Minimum number items to add to locked crate”: 1,
“Maximum number items to add to locked crate”: 3,
“Allow duplication of locked crate items”: false,
“Maximum number of BPs in crate”: 2,
“Locked crate loot table”: [
{
“ShortName”: “example.shortname1”,
“Chance (0 – 100)”: 50.0,
“Min Amount”: 1,
“Max Amount”: 2,
“SkinID”: 0,
“Custom Display Name (leave blank unless creating custom items)”: “”,
“Blueprint Chance Instead of Item, 0 = disabled. (0 – 100)”: 0.0
},
{
“ShortName”: “example.shortname2”,
“Chance (0 – 100)”: 50.0,
“Min Amount”: 1,
“Max Amount”: 2,
“SkinID”: 0,
“Custom Display Name (leave blank unless creating custom items)”: “”,
“Blueprint Chance Instead of Item, 0 = disabled. (0 – 100)”: 0.0
}
]
}
},
“Multi Heli (Elite)”: {
“Number of helicopters called to the player”: 2,
“Helicopter display name”: “Multi Heli (Elite)”,
“Skin ID of the custom Supply Signal”: 3083234647,
“Profile shortname (for use in permission and give command)”: “elite_multi”,
“Enable purchasing using custom currency via the buy command”: true,
“Cost to purchase (using buy command)”: 6000,
“Starting health”: 40000.0,
“Main rotor health”: 3600.0,
“Tail rotor health”: 2000.0,
“Initial Helicopter speed until it arrives at location”: 42.0,
“Helicopter max speed (Default = 42)”: 42.0,
“Distance from target when orbiting (Default = 75)”: 75.0,
“Max orbit duration when Helicopter arrives at location (Default = 30)”: 30.0,
“Helicopter max rotation speed SCALE (Default = 1.0)”: 1.0,
“Number of crates to spawn”: 10,
“Number of locked hackable crates to spawn”: 0,
“Hack time for locked crate (seconds)”: 900.0,
“Locked crate despawn time (seconds)”: 7200.0,
“Bullet damage (Default = 20)”: 50.0,
“Bullet speed (Default = 250)”: 400,
“Gun fire rate (Default = 0.125)”: 0.125,
“Gun burst length (Default = 3)”: 3.0,
“Time between bursts (Default = 3)”: 3.0,
“New target detection range (Default = 150)”: 150.0,
“Max targeting range (Default = 300)”: 360.0,
“Weapon accuracy % (1 to 100)”: 40.0,
“Max number of rockets to fire (Default = 12)”: 12,
“Time between rockets (Default = 0.2)”: 0.2,
“Rocket damage scale (Default = 1.0)”: 1.0,
“Napalm chance (Default = 0.75)”: 0.75,
“Orbit Strafe chance (Default = 0.4)”: 0.4,
“Number of rockets to fire during orbit strafe (Default = 12)”: 12,
“Minimum variance to number of rockets fired during orbit strafe (Default = -3)”: -3,
“Maximum variance to number of rockets fired during orbit strafe (Default = 24)”: 24,
“Despawn timer”: 3600.0,
“Only owner can damage (and team if enabled)”: false,
“Allow Helicopter to target other players”: true,
“Block damage to calling players bases”: false,
“Block damage to other players bases”: false,
“Block damage to other players”: false,
“Block damage ALWAYS to entities in the protected prefab list”: false,
“Disable Heli gibs”: false,
“Gibs too hot to mine time (Seconds)”: 600.0,
“Health of gibs (more health = more resources)”: 500.0,
“Lock mining gibs to owner”: false,
“Unlock mining gibs to others after time in seconds (0 = Never)”: 300.0,
“Disable fire on crates”: false,
“Crate fire duration (seconds)”: 300.0,
“Lock looting crates to owner”: false,
“Unlock looting crates to others after time in seconds (0 = Never)”: 300.0,
“Reward points issued when destroyed (if enabled)”: 8000.0,
“XP issued when destroyed (if enabled)”: 8000.0,
“Scrap amount issued when destroyed (if enabled)”: 8000,
“Custom reward amount issued when destroyed (if enabled)”: 8000,
“Damage Threshold (Min damage player needs to contribute to get rewards)”: 600.0,
“BotReSpawn profile to spawn at crash site (leave blank for not using)”: “”,
“Loot Options”: {
“Use custom loot table to override crate loot”: false,
“Minimum number loot items in crate (0 – 12)”: 8,
“Maximum number loot items in crate (0 – 12)”: 12,
“Allow duplication of loot items”: false,
“Maximum number of BPs in each crate”: 2,
“Custom loot table”: [
{
“ShortName”: “example.shortname1”,
“Chance (0 – 100)”: 50.0,
“Min Amount”: 1,
“Max Amount”: 2,
“SkinID”: 0,
“Custom Display Name (leave blank unless creating custom items)”: “”,
“Blueprint Chance Instead of Item, 0 = disabled. (0 – 100)”: 0.0
},
{
“ShortName”: “example.shortname2”,
“Chance (0 – 100)”: 50.0,
“Min Amount”: 1,
“Max Amount”: 2,
“SkinID”: 0,
“Custom Display Name (leave blank unless creating custom items)”: “”,
“Blueprint Chance Instead of Item, 0 = disabled. (0 – 100)”: 0.0
}
]
},
“Extra Loot Options”: {
“Use extra loot table (NOTE: Total of crate loot + extra items cannot exceed 12)”: false,
“Minimum number extra items to add to crate”: 1,
“Maximum number extra items to add to crate”: 3,
“Allow duplication of extra items”: false,
“Maximum number of BPs in each crate”: 2,
“Extra loot table”: [
{
“ShortName”: “example.shortname1”,
“Chance (0 – 100)”: 50.0,
“Min Amount”: 1,
“Max Amount”: 2,
“SkinID”: 0,
“Custom Display Name (leave blank unless creating custom items)”: “”,
“Blueprint Chance Instead of Item, 0 = disabled. (0 – 100)”: 0.0
},
{
“ShortName”: “example.shortname2”,
“Chance (0 – 100)”: 50.0,
“Min Amount”: 1,
“Max Amount”: 2,
“SkinID”: 0,
“Custom Display Name (leave blank unless creating custom items)”: “”,
“Blueprint Chance Instead of Item, 0 = disabled. (0 – 100)”: 0.0
}
]
},
“Locked Crate Loot Options”: {
“Use locked crate loot table (NOTE: Total items cannot exceed 36)”: false,
“Minimum number items to add to locked crate”: 1,
“Maximum number items to add to locked crate”: 3,
“Allow duplication of locked crate items”: false,
“Maximum number of BPs in crate”: 2,
“Locked crate loot table”: [
{
“ShortName”: “example.shortname1”,
“Chance (0 – 100)”: 50.0,
“Min Amount”: 1,
“Max Amount”: 2,
“SkinID”: 0,
“Custom Display Name (leave blank unless creating custom items)”: “”,
“Blueprint Chance Instead of Item, 0 = disabled. (0 – 100)”: 0.0
},
{
“ShortName”: “example.shortname2”,
“Chance (0 – 100)”: 50.0,
“Min Amount”: 1,
“Max Amount”: 2,
“SkinID”: 0,
“Custom Display Name (leave blank unless creating custom items)”: “”,
“Blueprint Chance Instead of Item, 0 = disabled. (0 – 100)”: 0.0
}
]
}
}
}
},
“Version”: {
“Major”: 1,
“Minor”: 2,
“Patch”: 18
}
}