死亡笔记允许你广播不同种类的死亡事件,包括使用武器和被击中的身体部位等信息。

常见问题和常见问题

地方化

默认消息位于目录下的文件中。要添加对其他语言的支持,请创建一个新的语言文件夹(例如 对于德语),如果尚未创建,请将默认语言文件复制到新文件夹,然后自定义邮件。DeathNoteslang/ende
{
  "Distance Unit Singular": "meter",
  "Distance Unit Plural": "meters"
}

配置

可以在目录下的文件中配置设置和选项。建议使用编辑器和验证器,以避免格式问题和语法错误。DeathNotesconfig

消息

可配置消息由以下消息块组成:

{
    "KillerType": "Player",
    "VictimType": "Player",
    "DamageType": "Bullet",
    "Messages": [
        "{killer} shot {victim} using their {weapon} over a distance of {distance}."
    ]
}

这些消息块可以根据您的喜好进行编辑、删除或添加。要禁用消息,请完全删除相应的消息块。插件动态决定在特定情况下应该使用哪条消息。因此,您必须指定 ,并描述您希望消息出现的情况。KillerTypeVictimTypeDamageType

当一个玩家杀死另一个造成子弹伤害的玩家时,会使用上面的消息示例。您可以使用默认配置作为示例,了解具有多个消息块时的外观,这样做很重要,不要忘记逗号。

* 和 - 也可用于 KillerType、VictimType 或 DamageType。

  • * 匹配任何可能的杀手/受害者/伤害类型,包括没有杀手/受害者/伤害类型的情况
  • - 如果没有杀手/受害者/伤害类型,则匹配。这通常只适用于凶手。

可用的杀手/受害者类型

- Helicopter
- Bradley
- Animal
- Murderer
- Scientist
- Scarecrow
- Player
- Trap
- Turret
- Barricade
- ExternalWall
- HeatSource
- Fire
- Lock
- Sentry

可用的损坏类型

- Generic
- Hunger
- Thirst
- Cold
- Drowned
- Heat
- Bleeding
- Poison
- Suicide
- Bullet
- Slash
- Blunt
- Fall
- Radiation
- Bite
- Stab
- Explosion
- RadiationExposure
- ColdExposure
- Decay
- ElectricShock
- Arrow
- Collision

可用的变量占位符

始终可用:

- {victim} : Name of the victim

适用于涉及凶手的死亡:

- {killer} : Name of the killer
- {bodypart} : Bodypart which was hit
- {distance} : Distance between killer and victim

适用于以锁、陷阱或炮塔为杀手的死亡:

- {owner} : Name of the lock/trap/turret owner

适用于涉及玩家作为杀手的死亡:

- {hp} : Remaining HP of the killer
- {weapon} : Weapon used by the killer
- {attachments} : Attachments used on the killers weapon

默认配置

Copy
{
  "Translations": {
    "Death Messages": [
      {
        "KillerType": "Player",
        "VictimType": "Player",
        "DamageType": "Bullet",
        "Messages": [
          "{killer} shot {victim} using their {weapon} over a distance of {distance}."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Player",
        "DamageType": "Arrow",
        "Messages": [
          "{victim} was shot by {killer} with their {weapon} over a distance of {distance}."
        ]
      }
      // More messages here
    ],
    "Names": {
      "Boar": "Boar",
      "Bear": "Bear",
      "Scientist": "Scientist"
    },
    "Bodyparts": {
      "Chest": "Chest",
      "Head": "Head",
      "Leg": "Leg"
    },
    "Weapons": {
      "M249": "M249",
      "Spas-12 Shotgun": "Spas-12 Shotgun",
      "LR-300 Assault Rifle": "LR-300 Assault Rifle"
    }
  },
  "Variable Formats": {
    "attachments": " ({value})"
  },
  "Variable Colors": {
    "killer": "#C4FF00",
    "victim": "#C4FF00",
    "weapon": "#C4FF00",
    "attachments": "#C4FF00",
    "distance": "#C4FF00",
    "owner": "#C4FF00"
  },
  "Chat Format": "<color=#838383>[<color=#80D000>DeathNotes</color>] {message}</color>",
  "Chat Icon (SteamID)": "76561198077847390",
  "Show Kills in Console": true,
  "Show Kills in Chat": true,
  "MessageRadius": -1,
  "Use Metric Distance": true
}
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