该插件允许管理员和普通玩家轻松地将整个建筑物升级或降级一个等级,相对于每个建筑物块的当前等级。
权限
此插件使用权限系统。若要分配权限,请使用 。若要删除权限,请使用 。
oxide.grant <user or group> <name or steam id> <permission>
oxide.revoke <user or group> <name or steam id> <permission>
buildinggrades.use
— 允许使用命令。buildinggrades.admin
— 升级/降级建筑物,绕过实体所有者和 TC。buildinggrades.nocost
— 允许玩家免费升级建筑物。buildinggrades.up.all
— 允许玩家升级到所有等级的建筑。buildinggrades.down.all
— 允许玩家降级到所有级别的建筑物。buildinggrades.down.0
— 允许玩家降级到 Twigs 等级。buildinggrades.down.1
— 允许玩家降级为伍德等级。buildinggrades.down.2
— 允许玩家降级到石头等级。buildinggrades.down.3
— 允许玩家降级到金属等级。buildinggrades.up.1
— 允许玩家升级到木头等级。buildinggrades.up.2
— 允许玩家升级到石头等级。buildinggrades.up.3
— 允许玩家升级到金属等级。buildinggrades.up.4
— 允许玩家升级到顶级等级。
聊天命令
/up [grade] [filter]
或 — 将与您正在查看的建筑物相连的每个街区升级一个等级或选定等级。例如: , , ,/up [filter]
/up
/up 2
/up 1 wall
/up wall
/down [grade] [filter]
或 — 将与您正在查看的建筑物相连的每个街区降级一个等级或选定等级。例如 , , ,/down [filter]
/down
/down 1
/down 1 wall
/down wall
/up
和:升级/降级整个建筑物(不会升级彼此靠近的建筑物)(即使在大型建筑物上也非常快)。/down
/upall
和:升级/降级所有相互接触的东西,从你所看到的地方开始(如果它们彼此太近,将升级/降级多个建筑物)(对于大型建筑物来说可能会很慢)/downall
成绩
- Twigs 或 0
- 木头或 1
- 石头或 2
- 金属或 3
- TopTier 或 4
默认过滤器
- 基础
- 墙
- 地板
- 楼梯
- 屋顶
- 坡道
配置
可以在目录下的文件中配置设置和选项。建议使用编辑器和验证器,以避免格式问题和语法错误。
BuildingGrades
config
Copy
{
"Settings": {
"Use Teams": false,
"Use Clans": true,
"Use Friends": true,
"Use Raid Blocker (Need NoEscape Plugin)": false,
"Use Combat Blocker (Need NoEscape Plugin)": false,
"Cooldown Exclude Admins": true,
"Upgrade/Downgrade Per Frame": 10
},
"Chat Settings": {
"Upgrade Chat Command": "up",
"Downgrade Chat Command": "down",
"Upgrade All Chat Command": "upall",
"Downgrade All Chat Command": "downall",
"Chat Prefix": "<color=#00FFFF>[BuildingGrades]</color>: ",
"Chat SteamID Icon": 0
},
"Permission Settings": {
"buildinggrades.use": {
"Priority": 0,
"Distance": 10.0,
"Cooldown": 60.0,
"Pay": true
}
},
"Building Block Categories": {
"foundation": [
"assets/prefabs/building core/foundation/foundation.prefab",
"assets/prefabs/building core/foundation.steps/foundation.steps.prefab",
"assets/prefabs/building core/foundation.triangle/foundation.triangle.prefab"
],
"wall": [
"assets/prefabs/building core/wall/wall.prefab",
"assets/prefabs/building core/wall.doorway/wall.doorway.prefab",
"assets/prefabs/building core/wall.frame/wall.frame.prefab",
"assets/prefabs/building core/wall.half/wall.half.prefab",
"assets/prefabs/building core/wall.low/wall.low.prefab",
"assets/prefabs/building core/wall.window/wall.window.prefab"
],
"floor": [
"assets/prefabs/building core/floor/floor.prefab",
"assets/prefabs/building core/floor.frame/floor.frame.prefab",
"assets/prefabs/building core/floor.triangle/floor.triangle.prefab",
"assets/prefabs/building core/floor.triangle.frame/floor.triangle.frame.prefab"
],
"stair": [
"assets/prefabs/building core/stairs.l/block.stair.lshape.prefab",
"assets/prefabs/building core/stairs.spiral/block.stair.spiral.prefab",
"assets/prefabs/building core/stairs.spiral.triangle/block.stair.spiral.triangle.prefab",
"assets/prefabs/building core/stairs.u/block.stair.ushape.prefab"
],
"roof": [
"assets/prefabs/building core/roof/roof.prefab",
"assets/prefabs/building core/roof.triangle/roof.triangle.prefab"
],
"ramp": [
"assets/prefabs/building core/ramp/ramp.prefab"
]
}
}
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